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<blockquote data-quote="Richards" data-source="post: 5461702" data-attributes="member: 508"><p>My son and I played in a D&D 3.5 session at our local gaming store one time. It was an RPGA Eberron adventure. The first half was okay; we were hired to find out who had been attacking caravans along a particular route, so we joined the next caravan and fought off the ambushers in the middle of the night. Then we tracked the ones who escaped back to their lair.</p><p></p><p>Only there was an <em>alarm </em>spell cast upon the main entrance to their lair, and our ranger failed to notice it. The bad guys in the lair heard the alarm and they grabbed up all of their stolen goods and escaped through a magical portal, destroying it behind them so we couldn't follow.</p><p></p><p>Of course, we found all of this out later, after the adventure was over. We spent about two hours exploring the recently-abandoned lair, room by empty room, with nothing but the occasional trap to counter the boredom. So the party's rogue checked each room for traps, found the occasional trap, and disarmed the occasional trap, while the rest of us followed behind wondering why we had each paid a buck for this level of excitement.</p><p></p><p>I still buy my comics at that store, but neither of us has bothered with playing D&D there again.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 5461702, member: 508"] My son and I played in a D&D 3.5 session at our local gaming store one time. It was an RPGA Eberron adventure. The first half was okay; we were hired to find out who had been attacking caravans along a particular route, so we joined the next caravan and fought off the ambushers in the middle of the night. Then we tracked the ones who escaped back to their lair. Only there was an [I]alarm [/I]spell cast upon the main entrance to their lair, and our ranger failed to notice it. The bad guys in the lair heard the alarm and they grabbed up all of their stolen goods and escaped through a magical portal, destroying it behind them so we couldn't follow. Of course, we found all of this out later, after the adventure was over. We spent about two hours exploring the recently-abandoned lair, room by empty room, with nothing but the occasional trap to counter the boredom. So the party's rogue checked each room for traps, found the occasional trap, and disarmed the occasional trap, while the rest of us followed behind wondering why we had each paid a buck for this level of excitement. I still buy my comics at that store, but neither of us has bothered with playing D&D there again. Johnathan [/QUOTE]
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