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boring combat
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<blockquote data-quote="Carnifex" data-source="post: 284717" data-attributes="member: 227"><p>It helps if the players themselves develop their own distinctive fighting styles and tactics. Let me give the example of my Planescape character Magnus the Wild, a bariaur fighter (this was in 2e).</p><p></p><p>The game was run with two different parties, occasionally crossing each others paths (though doubtless later on to meet up for good). When I joined, Magnus joined an NPC wizard called Heiron and a PC tiefling mage/thief called Desar'ii, who had sought out Heiron to deliver something to him and had decided to join him for a while to learn more magic from him. They were following the Modron March, and Magnus hooked up with them.</p><p></p><p>Well, the baatezu had their reasons for being after both Desar'ii and MAgnus, and early on we got attacked by two black abishai and an erinyes. The battle was going poorly, with Heiron having damaged an abishai badly but our lack of much in the way of magic weapons causing problems. Magnus, who would be a barbarian if he were a 3e character, solved the problem of unhurtable abishai by...</p><p></p><p>Knocking one down, jumping up and down on it, and then picking it up and throwing it at the erinyes. She dodged, and the devil slammed into a nearby tree.</p><p></p><p>He picked up on this tactic, and became a real strength-based combatant, who when fighting with a well-armoured priest of Set up on a platform over a large room got so irritated at trying to injure the hard-to-hit cleric that he picked him up, too and threw the sod off to his doom on the floor below.</p><p></p><p>Characters doing things like this, especially in 3e using Disarms and Bullrushes and Trips etc, can really liven up combat from a simple 'I roll to hit, I hit, I roll for damage' type thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 284717, member: 227"] It helps if the players themselves develop their own distinctive fighting styles and tactics. Let me give the example of my Planescape character Magnus the Wild, a bariaur fighter (this was in 2e). The game was run with two different parties, occasionally crossing each others paths (though doubtless later on to meet up for good). When I joined, Magnus joined an NPC wizard called Heiron and a PC tiefling mage/thief called Desar'ii, who had sought out Heiron to deliver something to him and had decided to join him for a while to learn more magic from him. They were following the Modron March, and Magnus hooked up with them. Well, the baatezu had their reasons for being after both Desar'ii and MAgnus, and early on we got attacked by two black abishai and an erinyes. The battle was going poorly, with Heiron having damaged an abishai badly but our lack of much in the way of magic weapons causing problems. Magnus, who would be a barbarian if he were a 3e character, solved the problem of unhurtable abishai by... Knocking one down, jumping up and down on it, and then picking it up and throwing it at the erinyes. She dodged, and the devil slammed into a nearby tree. He picked up on this tactic, and became a real strength-based combatant, who when fighting with a well-armoured priest of Set up on a platform over a large room got so irritated at trying to injure the hard-to-hit cleric that he picked him up, too and threw the sod off to his doom on the floor below. Characters doing things like this, especially in 3e using Disarms and Bullrushes and Trips etc, can really liven up combat from a simple 'I roll to hit, I hit, I roll for damage' type thing :) [/QUOTE]
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