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boring combat
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<blockquote data-quote="Greybar" data-source="post: 284758" data-attributes="member: 4938"><p>Uller - I think this can also fall into the "do what is best for your group" category. As someone said earlier, if your players and you are having fun, then whatever you are doing is dead right. I wouldn't want the GM tell me too much what my character does when I'm a player either.</p><p></p><p>That said, I'll stick by my encouragement to people who wanted ideas on how to "make their combats less boring." I hope all of our feedback helps all round.</p><p></p><p>I gotta throw out one of my favorite scenes from a game maybe 6 months or more ago as an example of descriptive combat. The GM was the kind who is more storytelling than numbers (your mileage may vary). Our group was dealing with a vampire's servant who had used Suggestion to great effect on us. A comrade was now "happily a guest" of the evil vampire. My group had come in to try to talk our way to where he was. There there three of us, including my paladin who was very unhappy. The man in front of us was obviously evil (to a paladin's god-given sight), but the party was negotiating. One by one they were falling under suggestion. Finally the evil spawn turned to Reginald (my paladin):</p><p>"Sssoo, you agree then that you should stay will us until this is all resssolved?"</p><p>Save vs. Will, I succeed, I ask the GM "do I know he just tried to enhanct me?"</p><p>Answer: "yes, what are you going to do?"</p><p>"I draw my sword, charge with a cry to Heironeous, and cut his head off with a Smite."</p><p>[dice are rolled and my longsword is a critical, almost 30 pts of damage when it's all done.]</p><p>"Your sword bites into his neck and his head flies into the area. The group stands stunned as Reginald stands over the crumpling body, and they shake off the compulsion."</p><p></p><p>Now that was me being descriptive, and the GM being descriptive. I wouldn't at all be suprised if the bad guy technically had a few hit points left, but the GM knew that the scene would be 500% better if I actually *did* cut his head off just as I intended to. Perhaps Heironeous smiled on his journeyman paladin for a moment.</p><p></p><p>One of the shortest, most memorable, and most fun combats I've had as a player in the past year or so...</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 284758, member: 4938"] Uller - I think this can also fall into the "do what is best for your group" category. As someone said earlier, if your players and you are having fun, then whatever you are doing is dead right. I wouldn't want the GM tell me too much what my character does when I'm a player either. That said, I'll stick by my encouragement to people who wanted ideas on how to "make their combats less boring." I hope all of our feedback helps all round. I gotta throw out one of my favorite scenes from a game maybe 6 months or more ago as an example of descriptive combat. The GM was the kind who is more storytelling than numbers (your mileage may vary). Our group was dealing with a vampire's servant who had used Suggestion to great effect on us. A comrade was now "happily a guest" of the evil vampire. My group had come in to try to talk our way to where he was. There there three of us, including my paladin who was very unhappy. The man in front of us was obviously evil (to a paladin's god-given sight), but the party was negotiating. One by one they were falling under suggestion. Finally the evil spawn turned to Reginald (my paladin): "Sssoo, you agree then that you should stay will us until this is all resssolved?" Save vs. Will, I succeed, I ask the GM "do I know he just tried to enhanct me?" Answer: "yes, what are you going to do?" "I draw my sword, charge with a cry to Heironeous, and cut his head off with a Smite." [dice are rolled and my longsword is a critical, almost 30 pts of damage when it's all done.] "Your sword bites into his neck and his head flies into the area. The group stands stunned as Reginald stands over the crumpling body, and they shake off the compulsion." Now that was me being descriptive, and the GM being descriptive. I wouldn't at all be suprised if the bad guy technically had a few hit points left, but the GM knew that the scene would be 500% better if I actually *did* cut his head off just as I intended to. Perhaps Heironeous smiled on his journeyman paladin for a moment. One of the shortest, most memorable, and most fun combats I've had as a player in the past year or so... John [/QUOTE]
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