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boring combat
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<blockquote data-quote="Uller" data-source="post: 284803" data-attributes="member: 413"><p>Right. My point is that having cinematic battle descriptions all the time might be what is getting boring. Maybe sleeponcouches's players have reverted to "I attack" roll "and hit AC 25 for" roll "20 points of damage" because there are only so many ways to describe the action.</p><p></p><p>Here is a for instance: I just watched Black Hawk Down last night. Now...there is all sorts of combat going on and people are killed by the fist-full. The first U.S. Ranger to be killed is the .50 gunner in the mini-convoy that is carrying PFC Blackburn back to the base. He's shot in the head and the death is pretty dramatic (the whole U.S. force basically pauses for a moment in disbelief). There are a few Somalians who are killed in rather dramatic ways too (like when two of them are trying to reload a crew served machine gun while a Ranger is trying to reload his grenade launcher...whoever is slower will die). But if Riddly Scott had directed the movie in such a way that every death and every major wound was "described" in dramatic fashion, the movie would quickly grow boring, would it not? (not to mention that it would be about 6 hours long). </p><p></p><p>You describe your character killing a hated enemy in dramatic fashion...great. It was probably a lot of fun and a special moment in the campaign. What if _EVERY_ time your character killed an enemy was described with the foes head being severed and flying through the air...it would quickly grow very dull. Right? If one of my players describes his actions in detail, I'll describe the results in detail (usually). But if my players don't want to describe their actions in detail then I'm not going to bother either. </p><p></p><p>That's all I'm saying...in my group, most combats are "I roll...I hit...I cast...etc." But when the big bad guy or some other dramatic moment comes up, things get considerably more cinematic. It keeps it fun and it keeps the drama of important combats from growing stale. </p><p></p><p>I _used_ to try to describe every hit and swing...but I found that it just became dull and combersome. YMMV.</p></blockquote><p></p>
[QUOTE="Uller, post: 284803, member: 413"] Right. My point is that having cinematic battle descriptions all the time might be what is getting boring. Maybe sleeponcouches's players have reverted to "I attack" roll "and hit AC 25 for" roll "20 points of damage" because there are only so many ways to describe the action. Here is a for instance: I just watched Black Hawk Down last night. Now...there is all sorts of combat going on and people are killed by the fist-full. The first U.S. Ranger to be killed is the .50 gunner in the mini-convoy that is carrying PFC Blackburn back to the base. He's shot in the head and the death is pretty dramatic (the whole U.S. force basically pauses for a moment in disbelief). There are a few Somalians who are killed in rather dramatic ways too (like when two of them are trying to reload a crew served machine gun while a Ranger is trying to reload his grenade launcher...whoever is slower will die). But if Riddly Scott had directed the movie in such a way that every death and every major wound was "described" in dramatic fashion, the movie would quickly grow boring, would it not? (not to mention that it would be about 6 hours long). You describe your character killing a hated enemy in dramatic fashion...great. It was probably a lot of fun and a special moment in the campaign. What if _EVERY_ time your character killed an enemy was described with the foes head being severed and flying through the air...it would quickly grow very dull. Right? If one of my players describes his actions in detail, I'll describe the results in detail (usually). But if my players don't want to describe their actions in detail then I'm not going to bother either. That's all I'm saying...in my group, most combats are "I roll...I hit...I cast...etc." But when the big bad guy or some other dramatic moment comes up, things get considerably more cinematic. It keeps it fun and it keeps the drama of important combats from growing stale. I _used_ to try to describe every hit and swing...but I found that it just became dull and combersome. YMMV. [/QUOTE]
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