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boring combat
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<blockquote data-quote="Al" data-source="post: 284805" data-attributes="member: 2486"><p>I did try the 'graphic combat' and it doesn't really work. It sounds fine in theory, but has anyone actually run it in their game? I have, and it failed drastically.</p><p></p><p>So for the first combat perhaps it adds a little spice. And by the second the DM is getting a little tired of *every* attack thinking of something new and original to say, the players are getting a little weary. By the third combat, the players are getting fed up, the game is getting slow and the DM is getting frustrated. Continue it for more than a few sessions, and it gets old hat very fast. It slows the combats down immeasurably, the originality can only be kept going for so long, and the players get annoyed as they seem to achieve less in any given session. That's in a middle combat game. It may just work in a low combat game, it doesn't in a middle combat game, and in a dungeon-hack, don't even think about going there. </p><p></p><p>If combat is boring, making it drag on for even longer is not the way to do it. Challenge the players more, toss tougher baddies at them to keep them on their toes, change the scene or parameters, introduce cunning alternatives or even cut back the amount of combat. These are the ways to stop combat getting stale: using 'graphic combat' only slows thing down and piles on even more boredom after a while.</p></blockquote><p></p>
[QUOTE="Al, post: 284805, member: 2486"] I did try the 'graphic combat' and it doesn't really work. It sounds fine in theory, but has anyone actually run it in their game? I have, and it failed drastically. So for the first combat perhaps it adds a little spice. And by the second the DM is getting a little tired of *every* attack thinking of something new and original to say, the players are getting a little weary. By the third combat, the players are getting fed up, the game is getting slow and the DM is getting frustrated. Continue it for more than a few sessions, and it gets old hat very fast. It slows the combats down immeasurably, the originality can only be kept going for so long, and the players get annoyed as they seem to achieve less in any given session. That's in a middle combat game. It may just work in a low combat game, it doesn't in a middle combat game, and in a dungeon-hack, don't even think about going there. If combat is boring, making it drag on for even longer is not the way to do it. Challenge the players more, toss tougher baddies at them to keep them on their toes, change the scene or parameters, introduce cunning alternatives or even cut back the amount of combat. These are the ways to stop combat getting stale: using 'graphic combat' only slows thing down and piles on even more boredom after a while. [/QUOTE]
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