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boring combat
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<blockquote data-quote="Elder-Basilisk" data-source="post: 287770" data-attributes="member: 3146"><p>One more note on the battlefield conditions. Consider heavy snow (which, IIRC, reduces movement to 1/2 or 1/4). When PCs and their enemies have movement vastly reduced, all of a sudden tactics that weren't viable become much more viable. For instance, it's much less dangerous to use a bow thirty feet away from your enemies when their movement is 10 feet per round.</p><p></p><p>This would also make characters or villains who have a method to gain normal or semi-normal or simply enhanced mobility (snowshoes, expeditious retreat, freedom of movement (spell or domain ability), etc.) far more dangerous than ever as they could single out any PC more than 10 feet from another party member and retreat before they could expect reprisals. This would make the PCs (and non-mobile enemies) more likely to bunch up and therefore more vulnerable to area effect spells.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 287770, member: 3146"] One more note on the battlefield conditions. Consider heavy snow (which, IIRC, reduces movement to 1/2 or 1/4). When PCs and their enemies have movement vastly reduced, all of a sudden tactics that weren't viable become much more viable. For instance, it's much less dangerous to use a bow thirty feet away from your enemies when their movement is 10 feet per round. This would also make characters or villains who have a method to gain normal or semi-normal or simply enhanced mobility (snowshoes, expeditious retreat, freedom of movement (spell or domain ability), etc.) far more dangerous than ever as they could single out any PC more than 10 feet from another party member and retreat before they could expect reprisals. This would make the PCs (and non-mobile enemies) more likely to bunch up and therefore more vulnerable to area effect spells. [/QUOTE]
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