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<blockquote data-quote="hong" data-source="post: 287777" data-attributes="member: 537"><p>Think of the aliens in Alien, Aliens and Alien^3. In a straight confrontation on open ground with a platoon of colonial marines, they would be toast. Sure, they're fast and tough, but they also have no ranged weapons, no smarts (except bloodlust and animal cunning), and no backup. Remember that the one time in Aliens where the xenos charged two emplaced MGs, they got slaughtered handily. In D&D terms, they're just like orcs, ogres or any other nasty but mundane monster.</p><p></p><p>Why were the aliens so terrifying? Because all the movies took place in locations that largely negated the marines' advantages. You can't call in an artillery strike if the fight is taking place underground or inside a huge complex. You can't use suppressive fire effectively if all combat takes place within ranges of 30 feet. Etc.</p><p></p><p>You can do this in D&D too, and what's even better, it's entirely natural in the game to have fights in dungeons. Instead of "orcish wave" attacks that get plowed under by fireballs, have small groups rush the PCs. Force them to expend their precious wand charges and spell slots dealing with each individual group. Then build up to the big confrontation with the mama orc.</p></blockquote><p></p>
[QUOTE="hong, post: 287777, member: 537"] Think of the aliens in Alien, Aliens and Alien^3. In a straight confrontation on open ground with a platoon of colonial marines, they would be toast. Sure, they're fast and tough, but they also have no ranged weapons, no smarts (except bloodlust and animal cunning), and no backup. Remember that the one time in Aliens where the xenos charged two emplaced MGs, they got slaughtered handily. In D&D terms, they're just like orcs, ogres or any other nasty but mundane monster. Why were the aliens so terrifying? Because all the movies took place in locations that largely negated the marines' advantages. You can't call in an artillery strike if the fight is taking place underground or inside a huge complex. You can't use suppressive fire effectively if all combat takes place within ranges of 30 feet. Etc. You can do this in D&D too, and what's even better, it's entirely natural in the game to have fights in dungeons. Instead of "orcish wave" attacks that get plowed under by fireballs, have small groups rush the PCs. Force them to expend their precious wand charges and spell slots dealing with each individual group. Then build up to the big confrontation with the mama orc. [/QUOTE]
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