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boring combat
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<blockquote data-quote="Greatwyrm" data-source="post: 294884" data-attributes="member: 479"><p>I really have to back up the people who've been pressing the environment factors. Some of the most memorable combats I've been in have been due to the surroundings as much as the combatants.</p><p></p><p>We had one fight in the town in "Speaker in Dreams". Ducking in and out of doorways, just barely making the jumps across the narrow alleys, fighting from rooftop to rooftop. That's the kind of stuff that makes a good combat.</p><p></p><p>Think about fights in the movies. Movies where guys fight each other in big, open areas are war movies. Movies where you have people jumping across rooftops, diving behind bars, and swinging from ropes are <em>action</em> movies. That's the kind of thing you want in an rpg combat.</p><p></p><p>Even something as simple as rain can make a combat more interesting. Small concealment chance for ranged attacks. Slippery ground forcing balance checks when moving too fast. Harder to climb wet surfaces.</p><p></p><p>Heck, the next time your group runs into some undead, make it a pea-soup-fog kind of night. Basically, give penalties as if the entire area under the effects of an <em>Obscuring Mist</em> spell. Even something that small can make players totally readjust their standard tactics. Fewer ranged attacks. Your buddy just went to -1 hp, where did he fall? Make a spot check to avoid falling in that open grave. All kinds of fun there.</p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 294884, member: 479"] I really have to back up the people who've been pressing the environment factors. Some of the most memorable combats I've been in have been due to the surroundings as much as the combatants. We had one fight in the town in "Speaker in Dreams". Ducking in and out of doorways, just barely making the jumps across the narrow alleys, fighting from rooftop to rooftop. That's the kind of stuff that makes a good combat. Think about fights in the movies. Movies where guys fight each other in big, open areas are war movies. Movies where you have people jumping across rooftops, diving behind bars, and swinging from ropes are [I]action[/I] movies. That's the kind of thing you want in an rpg combat. Even something as simple as rain can make a combat more interesting. Small concealment chance for ranged attacks. Slippery ground forcing balance checks when moving too fast. Harder to climb wet surfaces. Heck, the next time your group runs into some undead, make it a pea-soup-fog kind of night. Basically, give penalties as if the entire area under the effects of an [I]Obscuring Mist[/I] spell. Even something that small can make players totally readjust their standard tactics. Fewer ranged attacks. Your buddy just went to -1 hp, where did he fall? Make a spot check to avoid falling in that open grave. All kinds of fun there. [/QUOTE]
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