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boring dm
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<blockquote data-quote="Mighty Veil" data-source="post: 2703142" data-attributes="member: 30559"><p>Do you think your group is getting together more to play or just to socialize?</p><p>Is there one person who is disruptive and starts the off-topic activities?</p><p>Is your group burnt out from D&D or your DM'ing?</p><p>Are you the only DM? Maybe your advenures are dull but they have no choice.</p><p></p><p>I've known some bad DMs in my day. One was just boring. His adventure premises well stupid and how he carried it out was even worst. After one hour it felt like there was no end in sight ever to come. Another guy, he makes his games feel like a video game. Players vs. DM, not the adventure. Another guy was just lazy (actually many bad DMs Ive known were lazy. They just wanted to be DM because it seemed to be the CEO position of gaming).</p><p></p><p>Maybe your players want a different style then you give them? That can be a messy situation.</p><p></p><p>My advice:</p><p></p><p>1) Re-examine yourself as a DM. Can you improve?</p><p>2) Find out if your group burnt out from something, D&D, RPG, the adventure, your DM.</p><p>3) If no one is burnt out and you're the best greatest super DM there is. Look around. Is there a bad apple in your group?</p><p></p><p>Maybe the best thing is to regroup your ideas. Is there one horror, evil NPC or group you want them to fear? Have this person kill your group - DEAD. Game over. And use this guy again in a future adventure. They remember the guy who killed them.</p><p></p><p>Or play horror mechanics. The players might not act scared. But if their PCs are failing their saves, they'll have penalties that will hurt their chances to perform in combat and skill checks. The players might laugh till the end and even after that. But they'll learn a lesson in game mechanics -- fail your rolls and have a weaker character later.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Mighty Veil, post: 2703142, member: 30559"] Do you think your group is getting together more to play or just to socialize? Is there one person who is disruptive and starts the off-topic activities? Is your group burnt out from D&D or your DM'ing? Are you the only DM? Maybe your advenures are dull but they have no choice. I've known some bad DMs in my day. One was just boring. His adventure premises well stupid and how he carried it out was even worst. After one hour it felt like there was no end in sight ever to come. Another guy, he makes his games feel like a video game. Players vs. DM, not the adventure. Another guy was just lazy (actually many bad DMs Ive known were lazy. They just wanted to be DM because it seemed to be the CEO position of gaming). Maybe your players want a different style then you give them? That can be a messy situation. My advice: 1) Re-examine yourself as a DM. Can you improve? 2) Find out if your group burnt out from something, D&D, RPG, the adventure, your DM. 3) If no one is burnt out and you're the best greatest super DM there is. Look around. Is there a bad apple in your group? Maybe the best thing is to regroup your ideas. Is there one horror, evil NPC or group you want them to fear? Have this person kill your group - DEAD. Game over. And use this guy again in a future adventure. They remember the guy who killed them. Or play horror mechanics. The players might not act scared. But if their PCs are failing their saves, they'll have penalties that will hurt their chances to perform in combat and skill checks. The players might laugh till the end and even after that. But they'll learn a lesson in game mechanics -- fail your rolls and have a weaker character later. Good luck! [/QUOTE]
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