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Boring Skill Mastery
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<blockquote data-quote="slobster" data-source="post: 6005017" data-attributes="member: 6693711"><p>Let's examine that real quick.</p><p></p><p>Strength - Obviously many rogues will want Str just for melee combat. It's also good for carrying capacity and opposed rolls or saves for things both in and out of combat. Not a core stat for every rogue, but not something you can blithely drop an 8 in either.</p><p></p><p>Dexterity - This is obviously the stat you can't dump. AC, ranged attacks, and numerous skill rolls that either involve opposed checks (stealth) or potentially very high DCs (lockpicking) so that you really do get a benefit out of a high score, even with mastery.</p><p></p><p>Constitution - HP are always good. If you are running a rogue who has to wait for long periods of time in uncomfortable positions this might be a good buy, but that is understandably niche. Another place you don't need to throw points in like crazy, but that you don't want to skimp, either.</p><p></p><p>Intelligence - Int based checks almost always give you a greater benefit if you roll much higher than the base DC. A 12 might tell you that the monster you are facing doesn't like fire, but a 17 will tell you that it's because fires send them into a berserk rage, and a 22 will tell you that they are in fact terrified by the sound of laughter. So if you want to be a know-it-all, more Int is still the smart thing to do.</p><p></p><p>Wisdom - Again, the fact that perception checks are often opposed means that every bonus counts. Yes, low rolls become medium rolls. But as long as the enemy can get a lucky roll in, you want as high a bonus as possible so that you don't need to be quite as lucky to defeat that high roll.</p><p></p><p>Charisma - Cha checks are often opposed, etc. </p><p></p><p>None of this gets into the fact that all scores are linked to a save these days, so no score can really be called a dump stat in the way that Cha was for fighters in the old days (it didn't affect your character in any meaningful way at all, and most players wouldn't notice the difference between a 3 and a 12 written on their sheet).</p></blockquote><p></p>
[QUOTE="slobster, post: 6005017, member: 6693711"] Let's examine that real quick. Strength - Obviously many rogues will want Str just for melee combat. It's also good for carrying capacity and opposed rolls or saves for things both in and out of combat. Not a core stat for every rogue, but not something you can blithely drop an 8 in either. Dexterity - This is obviously the stat you can't dump. AC, ranged attacks, and numerous skill rolls that either involve opposed checks (stealth) or potentially very high DCs (lockpicking) so that you really do get a benefit out of a high score, even with mastery. Constitution - HP are always good. If you are running a rogue who has to wait for long periods of time in uncomfortable positions this might be a good buy, but that is understandably niche. Another place you don't need to throw points in like crazy, but that you don't want to skimp, either. Intelligence - Int based checks almost always give you a greater benefit if you roll much higher than the base DC. A 12 might tell you that the monster you are facing doesn't like fire, but a 17 will tell you that it's because fires send them into a berserk rage, and a 22 will tell you that they are in fact terrified by the sound of laughter. So if you want to be a know-it-all, more Int is still the smart thing to do. Wisdom - Again, the fact that perception checks are often opposed means that every bonus counts. Yes, low rolls become medium rolls. But as long as the enemy can get a lucky roll in, you want as high a bonus as possible so that you don't need to be quite as lucky to defeat that high roll. Charisma - Cha checks are often opposed, etc. None of this gets into the fact that all scores are linked to a save these days, so no score can really be called a dump stat in the way that Cha was for fighters in the old days (it didn't affect your character in any meaningful way at all, and most players wouldn't notice the difference between a 3 and a 12 written on their sheet). [/QUOTE]
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