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General Tabletop Discussion
*Pathfinder & Starfinder
Boring Skill Mastery
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<blockquote data-quote="UngeheuerLich" data-source="post: 6005150" data-attributes="member: 59057"><p>It is just, that I don´t see a reason, why a rogue should be better at religion, if he choses to be a priest, than a cleric etc.</p><p></p><p>Maybe it would be better to give each class some skills they are unusually good at and add a universal mechanic to those classes.</p><p></p><p>Maybe a rogue should get only a number of skills that he is better at, than his stats would indicate. Maybe he should have some "class" skills" those indicated by his scheme, where he may take +3 instead of his stat. But every skill beeing +6 really is boring.</p><p>A different Idea would make skill mastery just give advantage on all checks he is trained at.</p><p></p><p>I just think, a rogue who has +6 in every trained skill, always succeding on hard tasks, without rolling at all sucks.</p><p></p><p>You don´t have to disagree, but I´d rather like a different solution.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6005150, member: 59057"] It is just, that I don´t see a reason, why a rogue should be better at religion, if he choses to be a priest, than a cleric etc. Maybe it would be better to give each class some skills they are unusually good at and add a universal mechanic to those classes. Maybe a rogue should get only a number of skills that he is better at, than his stats would indicate. Maybe he should have some "class" skills" those indicated by his scheme, where he may take +3 instead of his stat. But every skill beeing +6 really is boring. A different Idea would make skill mastery just give advantage on all checks he is trained at. I just think, a rogue who has +6 in every trained skill, always succeding on hard tasks, without rolling at all sucks. You don´t have to disagree, but I´d rather like a different solution. [/QUOTE]
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Boring Skill Mastery
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