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Boring Skill Mastery
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<blockquote data-quote="DEFCON 1" data-source="post: 6005412" data-attributes="member: 7006"><p>Very true... but with two Backgrounds... those 6 skills that the rogue is trained in cover a LOT of ground I've found. And what's worse is that (at least in regards to the Thief) the main focus of the character where he gets to do his schtick (and thus have the most fun and get the most drama out of it) are essentially reduced to nothing because of how many DCs he gets to auto-pass.</p><p></p><p>As a DM, I put down traps in my dungeon both to keep the party on their toes... but also to allow the Rogue to do... one of the main reasons the player wanted to play a Rogue in the first place. But to then cut him off at the knees by essentially removing the danger and drama of most traps is kinda lame to me.</p><p></p><p>The problem here is that what we want is for the Rogue to be better at using skills compared to the other classes... but not so powerful that the DM has to artificially inflate DCs just to give the Rogue a challenge. Especially considering those DCs he creates end up pushing all the other classes out of range from actually attempting them should there be a problem with the Rogue and he isn't there to do it (for whatever reason). Which was the whole thing the 'bounded accuracy' system and Advantage/Disadvantage were put in place to try and solve.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6005412, member: 7006"] Very true... but with two Backgrounds... those 6 skills that the rogue is trained in cover a LOT of ground I've found. And what's worse is that (at least in regards to the Thief) the main focus of the character where he gets to do his schtick (and thus have the most fun and get the most drama out of it) are essentially reduced to nothing because of how many DCs he gets to auto-pass. As a DM, I put down traps in my dungeon both to keep the party on their toes... but also to allow the Rogue to do... one of the main reasons the player wanted to play a Rogue in the first place. But to then cut him off at the knees by essentially removing the danger and drama of most traps is kinda lame to me. The problem here is that what we want is for the Rogue to be better at using skills compared to the other classes... but not so powerful that the DM has to artificially inflate DCs just to give the Rogue a challenge. Especially considering those DCs he creates end up pushing all the other classes out of range from actually attempting them should there be a problem with the Rogue and he isn't there to do it (for whatever reason). Which was the whole thing the 'bounded accuracy' system and Advantage/Disadvantage were put in place to try and solve. [/QUOTE]
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