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<blockquote data-quote="Iron Sky" data-source="post: 8445726" data-attributes="member: 60965"><p>Thanks for feedback/questions:</p><p></p><p>1) When teaching it, my spiel goes something like this: "Put a ★in a thing you're good at, roll and put an <strong>X</strong> in the thing you're bad at. Roll a couple times: those are things you're especially good at and a thing you're especially bad at. This token lets you reroll, this one lets you change your roll a bit, this one usually makes you succeed when you failed." Then they pick a couple assets, an item, and jump in.</p><p></p><p><strong>Simplified D6 system:</strong> Use "3s system" instead of 4s. Have an index card with what ★ and <strong>X</strong> do they can look at. <strong>☐</strong> simplifies to count as ♦ but only when using assets. Drop conditions, instead lose ♥ instead of taking a condition, lose ♥♥ if a Hard or harder roll. Dead when all ♥ burned.</p><p></p><p>2) The dice system is the 4s system: roll a d10 and compare it to 4 based on the difficulty. In-game, 90% of the rolls are normal (4+) or hard (4-) so usually they have that down within a few rolls.</p><p></p><p>★ mostly increase the effectiveness of ♦. <strong>X</strong>s have minimal effect until they have <strong>XX</strong> in an ability so it usually doesn't need to be explained until a few levels in.</p><p></p><p>3) Items used usually last for one scene. If you cross off a gear and say "I have a rope", that rope will last for the rest of the scene, though may last longer if you, say, tied it to a tree to climb down a cliff. If you draw a sword for one fight, then that scene ends and leads to another fight, it will still generally persist.</p><p></p><p>4) Expressing an asset means "I swing my magic sword" or "I use my elven eyesight to search for the fleeing orcs". Basically, if you're using whatever your asset is, you can use <strong>☐</strong> to get bonuses. This is also new to 0.4 and the tweens are just getting it about 4 sessions in. Generally, they mostly get the benefit of having a psychic sand squid around or having an obsidian sword so they don't have to mark a weapon each scene.</p><p></p><p>In my experience, people usually figure out what the ♥, ♦, and ☼ do plus how items work by the end of the first session. In the next couple sessions they get ★, <strong>X</strong>, specialties/banes, and conditions. They get <strong>☐</strong> and downtime next and by then pretty much have the system down.</p><p></p><p>I've never talked about this in writing, just in words so the questions are super helpful for helping me clarify.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 8445726, member: 60965"] Thanks for feedback/questions: 1) When teaching it, my spiel goes something like this: "Put a ★in a thing you're good at, roll and put an [B]X[/B] in the thing you're bad at. Roll a couple times: those are things you're especially good at and a thing you're especially bad at. This token lets you reroll, this one lets you change your roll a bit, this one usually makes you succeed when you failed." Then they pick a couple assets, an item, and jump in. [B]Simplified D6 system:[/B] Use "3s system" instead of 4s. Have an index card with what ★ and [B]X[/B] do they can look at. [B]☐[/B] simplifies to count as ♦ but only when using assets. Drop conditions, instead lose ♥ instead of taking a condition, lose ♥♥ if a Hard or harder roll. Dead when all ♥ burned. 2) The dice system is the 4s system: roll a d10 and compare it to 4 based on the difficulty. In-game, 90% of the rolls are normal (4+) or hard (4-) so usually they have that down within a few rolls. ★ mostly increase the effectiveness of ♦. [B]X[/B]s have minimal effect until they have [B]XX[/B] in an ability so it usually doesn't need to be explained until a few levels in. 3) Items used usually last for one scene. If you cross off a gear and say "I have a rope", that rope will last for the rest of the scene, though may last longer if you, say, tied it to a tree to climb down a cliff. If you draw a sword for one fight, then that scene ends and leads to another fight, it will still generally persist. 4) Expressing an asset means "I swing my magic sword" or "I use my elven eyesight to search for the fleeing orcs". Basically, if you're using whatever your asset is, you can use [B]☐[/B] to get bonuses. This is also new to 0.4 and the tweens are just getting it about 4 sessions in. Generally, they mostly get the benefit of having a psychic sand squid around or having an obsidian sword so they don't have to mark a weapon each scene. In my experience, people usually figure out what the ♥, ♦, and ☼ do plus how items work by the end of the first session. In the next couple sessions they get ★, [B]X[/B], specialties/banes, and conditions. They get [B]☐[/B] and downtime next and by then pretty much have the system down. I've never talked about this in writing, just in words so the questions are super helpful for helping me clarify. [/QUOTE]
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