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<blockquote data-quote="jasper" data-source="post: 308307" data-attributes="member: 277"><p><strong>homebrew rules</strong></p><p></p><p>When I still had all my modules, city books etc, (where do they go I missing half)</p><p></p><p>I read the opening description /localiton and started drawing.</p><p></p><p>So G1,G2,g3 are up north on my map. </p><p>I had to create a desert for the desolution series etc.</p><p></p><p>White plume is within flying distance of villiage of hommlet </p><p></p><p>Raveloft is series of mountains near my main city.</p><p></p><p>Now my world has a huge swamp near the equator which covers a fourth of the map.</p><p></p><p>A huge mt range divides east (oriental) from west.</p><p></p><p>Of course if I ever sit down and do the weather it not going to work. </p><p></p><p>Good things about homebrew worlds</p><p>Use which every module you want. Anything special like gods will only be worship in those areas.</p><p></p><p>Players don't what worldview(greyhawk, Kalamar etc) is around the next corner.</p><p></p><p>Change names of npc in modules and adjust history is easier.</p><p>No bob you can't travel to the Emerald City to smack down Dizzit.</p><p></p><p>Bad things about homebrew worlds</p><p></p><p>Confusion</p><p>Plains next desert next to huge mountains.</p><p>More leg work on dm to do maps, npcs etc</p></blockquote><p></p>
[QUOTE="jasper, post: 308307, member: 277"] [b]homebrew rules[/b] When I still had all my modules, city books etc, (where do they go I missing half) I read the opening description /localiton and started drawing. So G1,G2,g3 are up north on my map. I had to create a desert for the desolution series etc. White plume is within flying distance of villiage of hommlet Raveloft is series of mountains near my main city. Now my world has a huge swamp near the equator which covers a fourth of the map. A huge mt range divides east (oriental) from west. Of course if I ever sit down and do the weather it not going to work. Good things about homebrew worlds Use which every module you want. Anything special like gods will only be worship in those areas. Players don't what worldview(greyhawk, Kalamar etc) is around the next corner. Change names of npc in modules and adjust history is easier. No bob you can't travel to the Emerald City to smack down Dizzit. Bad things about homebrew worlds Confusion Plains next desert next to huge mountains. More leg work on dm to do maps, npcs etc [/QUOTE]
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