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<blockquote data-quote="arwink" data-source="post: 309696" data-attributes="member: 2292"><p>Colsive kit-basher. If its in my collection of stuff, no matter for what game system, and it seems cool, I'm going to jump up and down on it until it fits. It's one of the reasons why I leave so much of my world/s vague until the PC's actually go there. The less decisions I have to make before hand, the more leeway I have when I eventually get around to detailing it for the PC's visit.</p><p></p><p>I've currently taken a whole heap of stuff out of the Banewarrens Adventure (and the stuff Monte Cook keeps on his website), stuff from the 2e version of the diablo handbook and a campaign I ran with it, and I'm in the process of altering the town in Of Sound Mind to fit the current world. The handout is an amalgum of my own stuff, things I thought were cool from other people's handouts and an adapted set of background feats that came from Forgotten Realms and the Spelljammer thing that appeared in Dungeon a while back.</p><p></p><p>Adittedly, this many influences isn't the way I'd normally go about starting a game, but the last campaign more or less combusted, and some friends gathered a new group in less than a week and invited me to run the games. So it's a combination of not wanting to use the old world, and getting something together in five days or less.</p><p></p><p>In the future, I'm bringing in elements of A Heroes Tale (2e adventure), several of the campaign elements of this old system called Dragon Warriors, some of the cool stuff out of dragon and dungeon, and a lot of the location ideas I got from the Lord of the Rings film (Namely, lots of ruins in the middle of no-where that are used as campsites. The remnants of ancient cultures showing up in wierd statues in the middle of no-where. Elves being foreign and strange...).</p></blockquote><p></p>
[QUOTE="arwink, post: 309696, member: 2292"] Colsive kit-basher. If its in my collection of stuff, no matter for what game system, and it seems cool, I'm going to jump up and down on it until it fits. It's one of the reasons why I leave so much of my world/s vague until the PC's actually go there. The less decisions I have to make before hand, the more leeway I have when I eventually get around to detailing it for the PC's visit. I've currently taken a whole heap of stuff out of the Banewarrens Adventure (and the stuff Monte Cook keeps on his website), stuff from the 2e version of the diablo handbook and a campaign I ran with it, and I'm in the process of altering the town in Of Sound Mind to fit the current world. The handout is an amalgum of my own stuff, things I thought were cool from other people's handouts and an adapted set of background feats that came from Forgotten Realms and the Spelljammer thing that appeared in Dungeon a while back. Adittedly, this many influences isn't the way I'd normally go about starting a game, but the last campaign more or less combusted, and some friends gathered a new group in less than a week and invited me to run the games. So it's a combination of not wanting to use the old world, and getting something together in five days or less. In the future, I'm bringing in elements of A Heroes Tale (2e adventure), several of the campaign elements of this old system called Dragon Warriors, some of the cool stuff out of dragon and dungeon, and a lot of the location ideas I got from the Lord of the Rings film (Namely, lots of ruins in the middle of no-where that are used as campsites. The remnants of ancient cultures showing up in wierd statues in the middle of no-where. Elves being foreign and strange...). [/QUOTE]
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