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Boss Encounter for 6 lvl 9 PCs
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<blockquote data-quote="Mesh Hong" data-source="post: 4642698" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">This is an end of side quest boss encounter I used recently that I thought I would share in case anyone was interested. Please note I will try and leave any plot out to reduce the size of the post and anyone interested in adapting this for themselves would probably use their own plot.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was designed for 6 level 9 characters. My PCs are; Rogue, Infernal Warlock, Bow Ranger, Warlord, Cleric, Paladin.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This encounter takes place in a ‘cave like’ hollow of a large overgrown thorny thicket on an isolated rock island about 10 miles into a massive swampy marsh. The centre of the thicket has an open area of about 125 to 150 feet, with the thorny canopy ceiling ranging from 20 to 30 foot high, giving a dark claustrophobic atmosphere to the encounter. The entrance way is a rough arched tunnel about 100 foot long and 10 foot wide twisting its way toward the centre.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Necessary plot: Local Elf community has worshipped a deity or fey spirit called the “Trinity” for around 50 years, the trinity is Beauty, Clarity and Action. The Trinity has forbade any elf from entering the swamp, long story short – The Trinity has been acting erratically and demanding unusual tribute recently and the Elves would like the PCs to travel to its grove to investigate.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As the characters approach the chamber they can see 3 large statue like elven heads nestled in the undergrowth on the other side of the large chamber. They look like the only visible parts of a large statue overgrown by thorny twisting vines. As they move into the chamber the ‘statues’ eyes open and the heads drift out, one of them igniting a fiery aura, initiative is rolled and the battle is on……</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Encounter:</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stage 1</span></span></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Head of Beauty; level 9 soldier</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Head of Clarity; level 9 artillery</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Head of Action; level 12 brute</span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The heads all have an ethereal strand loosely connecting them to a point in the undergrowth (the Bulbous Mass). These strands are only visible occasionally as they catch the light. In other words they cannot be attacked and are there to show that this is in essence a linked creature.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the second round of combat a huge section of undergrowth rumbles forward (the bulbous mass) the ethereal strands seem to connect to its centre.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Bulbous Mass; level 9 elite controller </span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The bulbous mass is a writhing ball of roots, the centre 5 foot square is a very dense ball with the squares around it being roots and vines in constant motion.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Stage 2</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When the Bulbous Mass is killed keep it in play as an obstacle, saying that the centre square is a solid mass and the squares adjacent to it are difficult terrain due to the root debris. Then the turn after it is killed the centre falls apart revealing the true threat, a Hag Spirit of Spite that had taken residence inside the Trinities base for its own purposes. (again use your own plot).</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Hag Spirit of Spite; level 12 elite skirmisher</span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The ethereal strands of any heads still remaining at this point are connected to the Hag. If any heads remain after the Hag is killed they are no longer under its influence and become passive, drifting back to their original position nestled in the undergrowth.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">---------------------------------------------------------------------- </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Head of Beauty</span></span></strong><span style="font-family: 'Verdana'"> Level 9 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Fey Magical Beast (Head 1) XP 400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of Absolute Beauty</span></strong><span style="font-family: 'Verdana'"> (Gaze, Charm) aura 20; Whenever Head is the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">target of an attack or ability the attacker must make a saving throw (vs. </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">charm effect) or lose the action. (note: encounter and daily powers </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">cancelled in this way are not expended)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 92; Bloodied 46</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 25; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 21, <strong>Will</strong> 22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> Sleep; Cold; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 Cold Iron</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 (hover)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Look of innocence</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +16 vs. AC; 1d8+5 damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Cold Stare of Beauty</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> cold</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +14 vs. Will; 2d6+5 cold damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">a</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Mirror of the Soul</strong> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> Cold</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 15 squares; attack +12 vs. Reflex; 2d8+5 cold </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is knocked prone. Creates Zone of ice that lasts </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">until the head is destroyed, creatures entering or starting their turn inside </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">zone must make athletics or acrobatics check DC15 or fall prone. (note </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">only 1 check per zone each turn)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> Common, Elven, Goblin</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 16 (+7) <strong>Wis</strong> 18 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+5) <strong>Int</strong> 18 (+8) <strong>Cha</strong> 20 (+9)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">----------------------------------------------------------------------</span></span> </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Head of Clarity</span></span></strong><span style="font-family: 'Verdana'"> Level 9 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Fey Magical Beast (Head 2) XP 400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of Precognition</span></strong><span style="font-family: 'Verdana'"> (Psychic) aura 10; Head gains +2 bonus to all </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">defences against attacks from inside the aura</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 72; Bloodied 36</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 22, <strong>Will</strong> 21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> Sleep, Lightning; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 Cold Iron</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 (hover)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Look of Painful Insight</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> psychic</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +16 vs. AC; 1d8+2 psychic damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Eldritch Blast of Fate</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> necrotic</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +16 vs. AC; 2d6+5 necrotic damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Twin Blast of Light and Dark</strong> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> necrotic / radiant</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; 2 attacks against different targets(one Necrotic, one Radiant); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +14 vs. Fortitude; 2d8+5 damage;</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Necrotic; on hit the target is weakened; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Radiant; on hit the target is dazed</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> Common, Elven, Goblin</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 12 (+5) <strong>Dex</strong> 16 (+7) <strong>Wis</strong> 18 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+5) <strong>Int</strong> 20 (+9) <strong>Cha</strong> 18 (+8)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">----------------------------------------------------------------------</span></span></span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Head of Action</span></span></strong><span style="font-family: 'Verdana'"> Level 12 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Fey Magical Beast (Head 3) XP 700</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +10 <strong>Senses</strong> Perception +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of the Hot Head</span></strong><span style="font-family: 'Verdana'"> (Fire) aura 2; All enemies entering or starting their </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn inside the aura take 10 fire damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 150; Bloodied 75</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 24, <strong>Will</strong> 22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> Sleep, Fire; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 Cold Iron</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 (hover)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Angry Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. AC; 2d8+6 damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Flaming Slam</strong> (Standard; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> fire</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. AC; 3d6+6 fire damage; on hit target takes 10 ongoing fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends)</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Flaming Wrath</strong> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> Fire</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; attack +13 vs. Reflex; 3d6+4 fire damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 1 square</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> Common, Elven, Goblin</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+12) <strong>Dex</strong> 18 (+10) <strong>Wis</strong> 15 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+11) <strong>Int</strong> 16 (+9) <strong>Cha</strong> 14 (+8)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">----------------------------------------------------------------------</span></span></span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Bulbous Mass</span></span></strong><span style="font-family: 'Verdana'"> Level 9 Elite Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Fey Magical Beast (body) XP 800</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +2 Senses <strong>Perception</strong> +8 (blind sight)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Writhing Roots</span></strong><span style="font-family: 'Verdana'"> aura 2; creatures entering or starting their turn inside </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">aura take 2 damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 200; <strong>Bloodied</strong> 100; <strong>see Bloodied Burst</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 15, does not regenerate if took fire damage in previous </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">round</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 25; <strong>Fortitude</strong> 24, <strong>Reflex</strong> 18, <strong>Will</strong> 23</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> sleep, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 psychic; <strong>Vulnerable</strong> 5 fire</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 2 (cannot shift)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Root Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +14 vs. AC; 1d10+4 damage; on hit target slides 1 square</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Double Root Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bulbous Mass makes 2 Root Slam attacks</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Tripping Roots</strong> (Minor; at-will) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> 1/round</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +12 vs. Reflex; 1d6+4 damage; on hit target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">r</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Psychic Shove</strong> (recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">3456</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> psychic</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +12 vs. Fortitude; 2d8+5 psychic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">slides 5 squares and is knocked prone</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Bloodied Burst</strong> (Immediate Reaction) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> when bloodied</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; attack +10 vs. Fortitude; 3d6+5 poison damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">weakened (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Dex</strong> 6 (+2) <strong>Wis</strong> 18 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Int</strong> 10 (+4) <strong>Cha</strong> 10 (+4)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">----------------------------------------------------------------------</span></span> </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Hag Spirit of Spite</span></span></strong><span style="font-family: 'Verdana'"> Level 12 Elite Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Fey Magical Beast XP 1,400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +11 <strong>Senses</strong> Perception +12</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 244; <strong>Bloodied</strong> 122</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 28; <strong>Fortitude</strong> 27, <strong>Reflex</strong> 24, <strong>Will</strong> 27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, sleep, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 Cold Iron</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 see Stubborn Mind</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">M</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Clawed Hand Swipe</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +17 vs. AC; 1d10+6 damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">m</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Flurry of Claws</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks +17 vs. AC; 1d8+6 damage; if both hit the same target +4 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and the target is stunned until the end of the Hags next turn</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">c</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Whirlwind of Razor Claws</strong> (Standard; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2; attack +15 vs. AC; 3d6+6 damage</span></span></p><p> </p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-size: 12px">a</span>[/FONT]<span style="font-family: 'Verdana'"> <strong>Spiteful Blast</strong> (Standard; encounter) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> teleport</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2 within 10 squares; +13 vs. Will; 2d8+6 psychic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is teleported 5 squares and immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fey Step</span></strong><span style="font-family: 'Verdana'"> (Move; recharge </span>[FONT=D&D 4e icons]<span style="font-size: 12px">56</span>[/FONT]<span style="font-family: 'Verdana'">) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> Teleport</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hag can teleport 8 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stubborn Mind</span></strong><span style="font-family: 'Verdana'"> (Immediate Interrupt; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When ever Spirit of Spite is effective by an effect that is ended by a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">saving throw it can make an immediate save as a free action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> Common, Elven, Goblin</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+12) <strong>Dex</strong> 20 (+11) <strong>Wis</strong> 22 (+12)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+10) <strong>Int</strong> 16 (+9) <strong>Cha</strong> 16 (+9)</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Design / Actual Play Notes:</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">1: Head of Beauty</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Aura of Absolute Beauty worked well, I have 2 PCs that have bonuses to saves vs. charm effects so it was nice that this could be useful for once. The Zones of ice added a bit of fun to the encounter, by the end there were 7 of them and its always nice to have a changing battlefield. It also added a comedy moment when the Hag failed an acrobatics check and fell prone.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Head of Beauty was the only part of the Trinity that survived the encounter, so as we left it, it is now a trinity of one.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">2: Head of Clarity</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Worked well, wasn’t as lucky with its 5,6 recharge. I would maybe think of increasing the Aura of Precognition bonus from +2 to +4, but it would probably be a little unfair.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">3: Head of Action</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Worked well, this was the first time the PCs had come up against a damage 10 aura and it was a nasty surprise. The Head of Action was quite rightly recognised as a major threat and was the first to be killed.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">4: Bulbous Mass</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Worked as intended. The regeneration 15 was pretty much a moot point as my PCs can consistently deal fire damage, I think it got to regenerate once. If your party has less access to fire damage you might want to tone it back to 10.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I actually forgot about the Bloodied Burst in the heat of the moment, so I changed it from “when bloodied” to “on death”. This might actually be a change for the better as it give more forbearance to the fight not being quite over.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">5: Hag Spirit of Spite</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Nasty surprise creature, worked well. As written going into the encounter it also had “Resist 5 all except cold iron”, but this was completely unnecessary so I ignored it (and have taken it out of the stat block)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Whirlwind of Razor Claws is a bit vicious but fair enough I think on a 5,6 recharge. There was also a comedy moment when the Head of Beauty was inside the burst and the Hag failed her save vs. charm so the attack was cancelled which was amusing.</span></span></p><p> </p><p><strong>General Point</strong></p><p>I know that Fey do not have a vulnerability to Cold Iron in 4e, in my world some Fey do but most don't. It is basically the 'Old Fey Spirits' that have cold iron vulnerability. My PCs aquired some cold iron as part of a loot package when they were about level 6, I nudged them a few times that they could make weapons from it. In the end they never did so they never got to exploit these creatures vulnerability. The encounter was fine without it, you could maybe switch the vulnerability from cold iron to something more appropriate to your group if required.</p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well, pretty long post, I hope it was either interesting or useful. As ever I would appreciate any comments.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4642698, member: 73463"] [FONT=Verdana][COLOR=white]This is an end of side quest boss encounter I used recently that I thought I would share in case anyone was interested. Please note I will try and leave any plot out to reduce the size of the post and anyone interested in adapting this for themselves would probably use their own plot.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This was designed for 6 level 9 characters. My PCs are; Rogue, Infernal Warlock, Bow Ranger, Warlord, Cleric, Paladin.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This encounter takes place in a ‘cave like’ hollow of a large overgrown thorny thicket on an isolated rock island about 10 miles into a massive swampy marsh. The centre of the thicket has an open area of about 125 to 150 feet, with the thorny canopy ceiling ranging from 20 to 30 foot high, giving a dark claustrophobic atmosphere to the encounter. The entrance way is a rough arched tunnel about 100 foot long and 10 foot wide twisting its way toward the centre.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Necessary plot: Local Elf community has worshipped a deity or fey spirit called the “Trinity” for around 50 years, the trinity is Beauty, Clarity and Action. The Trinity has forbade any elf from entering the swamp, long story short – The Trinity has been acting erratically and demanding unusual tribute recently and the Elves would like the PCs to travel to its grove to investigate.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As the characters approach the chamber they can see 3 large statue like elven heads nestled in the undergrowth on the other side of the large chamber. They look like the only visible parts of a large statue overgrown by thorny twisting vines. As they move into the chamber the ‘statues’ eyes open and the heads drift out, one of them igniting a fiery aura, initiative is rolled and the battle is on……[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Encounter:[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Stage 1[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Head of Beauty; level 9 soldier[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Head of Clarity; level 9 artillery[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Head of Action; level 12 brute[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The heads all have an ethereal strand loosely connecting them to a point in the undergrowth (the Bulbous Mass). These strands are only visible occasionally as they catch the light. In other words they cannot be attacked and are there to show that this is in essence a linked creature.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In the second round of combat a huge section of undergrowth rumbles forward (the bulbous mass) the ethereal strands seem to connect to its centre.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Bulbous Mass; level 9 elite controller [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The bulbous mass is a writhing ball of roots, the centre 5 foot square is a very dense ball with the squares around it being roots and vines in constant motion.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Stage 2[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the Bulbous Mass is killed keep it in play as an obstacle, saying that the centre square is a solid mass and the squares adjacent to it are difficult terrain due to the root debris. Then the turn after it is killed the centre falls apart revealing the true threat, a Hag Spirit of Spite that had taken residence inside the Trinities base for its own purposes. (again use your own plot).[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Hag Spirit of Spite; level 12 elite skirmisher[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The ethereal strands of any heads still remaining at this point are connected to the Hag. If any heads remain after the Hag is killed they are no longer under its influence and become passive, drifting back to their original position nestled in the undergrowth.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]---------------------------------------------------------------------- [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Head of Beauty[/SIZE][/FONT][/B][FONT=Verdana] Level 9 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Fey Magical Beast (Head 1) XP 400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of Absolute Beauty[/FONT][/B][FONT=Verdana] (Gaze, Charm) aura 20; Whenever Head is the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]target of an attack or ability the attacker must make a saving throw (vs. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]charm effect) or lose the action. (note: encounter and daily powers [/FONT][/COLOR] [COLOR=white][FONT=Verdana]cancelled in this way are not expended)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 92; Bloodied 46[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 25; [B]Fortitude[/B] 21, [B]Reflex[/B] 21, [B]Will[/B] 22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] Sleep; Cold; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 Cold Iron[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 (hover)[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Look of innocence[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +16 vs. AC; 1d8+5 damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][FONT=Verdana] [B]Cold Stare of Beauty[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] cold[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +14 vs. Will; 2d6+5 cold damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]a[/SIZE][/FONT][FONT=Verdana] [B]Mirror of the Soul[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] Cold[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 15 squares; attack +12 vs. Reflex; 2d8+5 cold [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is knocked prone. Creates Zone of ice that lasts [/COLOR][/FONT] [FONT=Verdana][COLOR=white]until the head is destroyed, creatures entering or starting their turn inside [/COLOR][/FONT] [FONT=Verdana][COLOR=white]zone must make athletics or acrobatics check DC15 or fall prone. (note [/COLOR][/FONT] [FONT=Verdana][COLOR=white]only 1 check per zone each turn)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] Common, Elven, Goblin[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 16 (+7) [B]Wis[/B] 18 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+5) [B]Int[/B] 18 (+8) [B]Cha[/B] 20 (+9)[/FONT][/COLOR] [FONT=Verdana][COLOR=white][FONT=Verdana][COLOR=white]----------------------------------------------------------------------[/COLOR][/FONT] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Head of Clarity[/SIZE][/FONT][/B][FONT=Verdana] Level 9 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Fey Magical Beast (Head 2) XP 400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of Precognition[/FONT][/B][FONT=Verdana] (Psychic) aura 10; Head gains +2 bonus to all [/FONT][/COLOR] [COLOR=white][FONT=Verdana]defences against attacks from inside the aura[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 72; Bloodied 36[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 19, [B]Reflex[/B] 22, [B]Will[/B] 21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] Sleep, Lightning; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 Cold Iron[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 (hover)[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Look of Painful Insight[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] psychic[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +16 vs. AC; 1d8+2 psychic damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][FONT=Verdana] [B]Eldritch Blast of Fate[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] necrotic[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +16 vs. AC; 2d6+5 necrotic damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][FONT=Verdana] [B]Twin Blast of Light and Dark[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] necrotic / radiant[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10; 2 attacks against different targets(one Necrotic, one Radiant); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +14 vs. Fortitude; 2d8+5 damage;[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Necrotic; on hit the target is weakened; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Radiant; on hit the target is dazed[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] Common, Elven, Goblin[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 12 (+5) [B]Dex[/B] 16 (+7) [B]Wis[/B] 18 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+5) [B]Int[/B] 20 (+9) [B]Cha[/B] 18 (+8)[/FONT][/COLOR] [FONT=Verdana][COLOR=white][FONT=Verdana][COLOR=white]----------------------------------------------------------------------[/COLOR][/FONT][/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Head of Action[/SIZE][/FONT][/B][FONT=Verdana] Level 12 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Fey Magical Beast (Head 3) XP 700[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +10 [B]Senses[/B] Perception +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of the Hot Head[/FONT][/B][FONT=Verdana] (Fire) aura 2; All enemies entering or starting their [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn inside the aura take 10 fire damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 150; Bloodied 75[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 25, [B]Reflex[/B] 24, [B]Will[/B] 22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] Sleep, Fire; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 Cold Iron[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 (hover)[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Angry Slam[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. AC; 2d8+6 damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Flaming Slam[/B] (Standard; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] fire[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. AC; 3d6+6 fire damage; on hit target takes 10 ongoing fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Verdana] [B]Flaming Wrath[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] Fire[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; attack +13 vs. Reflex; 3d6+4 fire damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 1 square[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] Common, Elven, Goblin[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+12) [B]Dex[/B] 18 (+10) [B]Wis[/B] 15 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+11) [B]Int[/B] 16 (+9) [B]Cha[/B] 14 (+8)[/FONT][/COLOR] [FONT=Verdana][COLOR=white][FONT=Verdana][COLOR=white]----------------------------------------------------------------------[/COLOR][/FONT][/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Bulbous Mass[/SIZE][/FONT][/B][FONT=Verdana] Level 9 Elite Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Fey Magical Beast (body) XP 800[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +2 Senses [B]Perception[/B] +8 (blind sight)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Writhing Roots[/FONT][/B][FONT=Verdana] aura 2; creatures entering or starting their turn inside [/FONT][/COLOR] [COLOR=white][FONT=Verdana]aura take 2 damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 200; [B]Bloodied[/B] 100; [B]see Bloodied Burst[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 15, does not regenerate if took fire damage in previous [/FONT][/COLOR] [COLOR=white][FONT=Verdana]round[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 25; [B]Fortitude[/B] 24, [B]Reflex[/B] 18, [B]Will[/B] 23[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] sleep, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 psychic; [B]Vulnerable[/B] 5 fire[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 2 (cannot shift)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Root Slam[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +14 vs. AC; 1d10+4 damage; on hit target slides 1 square[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Double Root Slam[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Bulbous Mass makes 2 Root Slam attacks[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Tripping Roots[/B] (Minor; at-will) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] 1/round[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +12 vs. Reflex; 1d6+4 damage; on hit target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]r[/SIZE][/FONT][FONT=Verdana] [B]Psychic Shove[/B] (recharge [/FONT][FONT=D&D 4e icons][SIZE=3]3456[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] psychic[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +12 vs. Fortitude; 2d8+5 psychic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]slides 5 squares and is knocked prone[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Verdana] [B]Bloodied Burst[/B] (Immediate Reaction) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] when bloodied[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; attack +10 vs. Fortitude; 3d6+5 poison damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]weakened (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+8) [B]Dex[/B] 6 (+2) [B]Wis[/B] 18 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+9) [B]Int[/B] 10 (+4) [B]Cha[/B] 10 (+4)[/FONT][/COLOR] [FONT=Verdana][COLOR=white][FONT=Verdana][COLOR=white]----------------------------------------------------------------------[/COLOR][/FONT] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Hag Spirit of Spite[/SIZE][/FONT][/B][FONT=Verdana] Level 12 Elite Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Fey Magical Beast XP 1,400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +11 [B]Senses[/B] Perception +12[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 244; [B]Bloodied[/B] 122[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 28; [B]Fortitude[/B] 27, [B]Reflex[/B] 24, [B]Will[/B] 27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, sleep, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 Cold Iron[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 see Stubborn Mind[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][SIZE=3]M[/SIZE][/FONT][FONT=Verdana] [B]Clawed Hand Swipe[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +17 vs. AC; 1d10+6 damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]m[/SIZE][/FONT][FONT=Verdana] [B]Flurry of Claws[/B] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]2 attacks +17 vs. AC; 1d8+6 damage; if both hit the same target +4 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and the target is stunned until the end of the Hags next turn[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]c[/SIZE][/FONT][FONT=Verdana] [B]Whirlwind of Razor Claws[/B] (Standard; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana])[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 2; attack +15 vs. AC; 3d6+6 damage[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][SIZE=3]a[/SIZE][/FONT][FONT=Verdana] [B]Spiteful Blast[/B] (Standard; encounter) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] teleport[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 2 within 10 squares; +13 vs. Will; 2d8+6 psychic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is teleported 5 squares and immobilised (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fey Step[/FONT][/B][FONT=Verdana] (Move; recharge [/FONT][FONT=D&D 4e icons][SIZE=3]56[/SIZE][/FONT][FONT=Verdana]) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] Teleport[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Hag can teleport 8 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stubborn Mind[/FONT][/B][FONT=Verdana] (Immediate Interrupt; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]When ever Spirit of Spite is effective by an effect that is ended by a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]saving throw it can make an immediate save as a free action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] Common, Elven, Goblin[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+12) [B]Dex[/B] 20 (+11) [B]Wis[/B] 22 (+12)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+10) [B]Int[/B] 16 (+9) [B]Cha[/B] 16 (+9)[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Design / Actual Play Notes:[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]1: Head of Beauty[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Aura of Absolute Beauty worked well, I have 2 PCs that have bonuses to saves vs. charm effects so it was nice that this could be useful for once. The Zones of ice added a bit of fun to the encounter, by the end there were 7 of them and its always nice to have a changing battlefield. It also added a comedy moment when the Hag failed an acrobatics check and fell prone.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Head of Beauty was the only part of the Trinity that survived the encounter, so as we left it, it is now a trinity of one.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]2: Head of Clarity[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Worked well, wasn’t as lucky with its 5,6 recharge. I would maybe think of increasing the Aura of Precognition bonus from +2 to +4, but it would probably be a little unfair.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]3: Head of Action[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Worked well, this was the first time the PCs had come up against a damage 10 aura and it was a nasty surprise. The Head of Action was quite rightly recognised as a major threat and was the first to be killed.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]4: Bulbous Mass[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Worked as intended. The regeneration 15 was pretty much a moot point as my PCs can consistently deal fire damage, I think it got to regenerate once. If your party has less access to fire damage you might want to tone it back to 10.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I actually forgot about the Bloodied Burst in the heat of the moment, so I changed it from “when bloodied” to “on death”. This might actually be a change for the better as it give more forbearance to the fight not being quite over.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]5: Hag Spirit of Spite[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Nasty surprise creature, worked well. As written going into the encounter it also had “Resist 5 all except cold iron”, but this was completely unnecessary so I ignored it (and have taken it out of the stat block)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Whirlwind of Razor Claws is a bit vicious but fair enough I think on a 5,6 recharge. There was also a comedy moment when the Head of Beauty was inside the burst and the Hag failed her save vs. charm so the attack was cancelled which was amusing.[/COLOR][/FONT] [B]General Point[/B] I know that Fey do not have a vulnerability to Cold Iron in 4e, in my world some Fey do but most don't. It is basically the 'Old Fey Spirits' that have cold iron vulnerability. My PCs aquired some cold iron as part of a loot package when they were about level 6, I nudged them a few times that they could make weapons from it. In the end they never did so they never got to exploit these creatures vulnerability. The encounter was fine without it, you could maybe switch the vulnerability from cold iron to something more appropriate to your group if required. [FONT=Verdana][COLOR=white]Well, pretty long post, I hope it was either interesting or useful. As ever I would appreciate any comments.[/COLOR][/FONT] [/QUOTE]
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