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D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="Mark Hope" data-source="post: 9436374" data-attributes="member: 27051"><p>At that level of play, you'll have a more enjoyable encounter by using a larger amount of enemies rather than one or two powerful foes. Your party will tear through anything up to about 15 HD in three or four rounds if they focus fire, particularly with a 16th level cleric on hand. Similarly, as [USER=20323]@Quickleaf[/USER] has mentioned, mind flayers can punch well above their weight due to area attacks and crazy high magic resistance.</p><p></p><p>I would have two or three mind flayers max - two is probably safer than three if you play them well. Give them several controlled minions who are primarily melee-oriented - the giants mentioned by [USER=27385]@aco175[/USER] are excellent choices - or pure tanks like summoned elementals. A beholder makes for a good mid-battle change of pace if you have one turn up as reinforcements or just to investigate what all the noise is about. With its multiple attacks, a beholder can engage all sides in the combat at once. For spice, give the mind-flayers levels in cleric or wizard (or psionicist, if you use those rules).</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 9436374, member: 27051"] At that level of play, you'll have a more enjoyable encounter by using a larger amount of enemies rather than one or two powerful foes. Your party will tear through anything up to about 15 HD in three or four rounds if they focus fire, particularly with a 16th level cleric on hand. Similarly, as [USER=20323]@Quickleaf[/USER] has mentioned, mind flayers can punch well above their weight due to area attacks and crazy high magic resistance. I would have two or three mind flayers max - two is probably safer than three if you play them well. Give them several controlled minions who are primarily melee-oriented - the giants mentioned by [USER=27385]@aco175[/USER] are excellent choices - or pure tanks like summoned elementals. A beholder makes for a good mid-battle change of pace if you have one turn up as reinforcements or just to investigate what all the noise is about. With its multiple attacks, a beholder can engage all sides in the combat at once. For spice, give the mind-flayers levels in cleric or wizard (or psionicist, if you use those rules). [/QUOTE]
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