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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5661329" data-attributes="member: 81104"><p>Sounds like a fun encounter. As suggested above in my XP to Saageel, how about a hedge maze for phase 2, with the solo knowing the map and jumping back and forth across hedges... that gives a good mechanic for him being a lurker, but letting the PCs know what direction he went (but not necessarily how to get there). Provided, of course, you want him to be a lurker - I've found that many lurkers lack a disengagement mechanic, which makes them rather lackluster.</p><p></p><p>Additionally, hedge mazes typically had little nooks and clearings with benches or statues, appropriate for both lovers (aka hostages) and throwing material (as both benches/statues were typically marble).</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5661329, member: 81104"] Sounds like a fun encounter. As suggested above in my XP to Saageel, how about a hedge maze for phase 2, with the solo knowing the map and jumping back and forth across hedges... that gives a good mechanic for him being a lurker, but letting the PCs know what direction he went (but not necessarily how to get there). Provided, of course, you want him to be a lurker - I've found that many lurkers lack a disengagement mechanic, which makes them rather lackluster. Additionally, hedge mazes typically had little nooks and clearings with benches or statues, appropriate for both lovers (aka hostages) and throwing material (as both benches/statues were typically marble). [/QUOTE]
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