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Boss Monsters? I Just Say No!
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<blockquote data-quote="Koloth" data-source="post: 7758055" data-attributes="member: 6706231"><p>Don't really care for the Boss Monster concept in video games either. Even with save games, which aren't always automatic, you often have to slog through the same set of minions multiple times just to get to the Boss so you can try Plan G or whatever. And far too often, I found out that I missed the room/encounter/whatever that has the key to killing the Boss. Or that my character build is sub-optimal. And too many video games won't let you bypass a Boss if you can't find the magic combo to kill it. So you are stuck. One advantage of a table top session is you can try weird stuff like Diplomacy instead of skull smashing. Or just saying pass and going to the nearby tavern to plan your next exciting adventure.</p></blockquote><p></p>
[QUOTE="Koloth, post: 7758055, member: 6706231"] Don't really care for the Boss Monster concept in video games either. Even with save games, which aren't always automatic, you often have to slog through the same set of minions multiple times just to get to the Boss so you can try Plan G or whatever. And far too often, I found out that I missed the room/encounter/whatever that has the key to killing the Boss. Or that my character build is sub-optimal. And too many video games won't let you bypass a Boss if you can't find the magic combo to kill it. So you are stuck. One advantage of a table top session is you can try weird stuff like Diplomacy instead of skull smashing. Or just saying pass and going to the nearby tavern to plan your next exciting adventure. [/QUOTE]
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