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Boss Monsters? I Just Say No!
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<blockquote data-quote="Shiroiken" data-source="post: 7758076" data-attributes="member: 6775477"><p>As others have said, "boss monsters" is a concept that's been around for a long time. In high school, we referred to them as the MFIC, and their defeat was the ultimate goal of a given adventure. </p><p></p><p>Part of the problem has become the action economy; single monsters can't compete with output the way an entire party can. Legendary Actions help to alleviate the problem, but even then I still suggest using a higher CR than the party. I generally suggest "boss fights" include several henchmen and allies, if only to keep the party from swarming the boss in the first round.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7758076, member: 6775477"] As others have said, "boss monsters" is a concept that's been around for a long time. In high school, we referred to them as the MFIC, and their defeat was the ultimate goal of a given adventure. Part of the problem has become the action economy; single monsters can't compete with output the way an entire party can. Legendary Actions help to alleviate the problem, but even then I still suggest using a higher CR than the party. I generally suggest "boss fights" include several henchmen and allies, if only to keep the party from swarming the boss in the first round. [/QUOTE]
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