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Boss Monsters? I Just Say No!
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<blockquote data-quote="Grainger" data-source="post: 7758249" data-attributes="member: 6779234"><p>We are talking at cross-purposes. I am using conversational language, but that doesn't always come across as intended on the 'net, so I will clarify.</p><p></p><p>Of course I don't think that "all" D&D games are purely combat based. I've already said that mine aren't, for instance (and I have played others that aren't). The key word in that sentence is "if". "It <u>would</u> be a shame <u>if</u>". Not "it <u>is</u> a shame <u>that</u>". I was making a point about there being a wider world of possibility than a series of action scenes. I hoped my point was clear, but to spell it out literally, I am saying that I would hope that with tens of thousands of D&D groups, there are a high number of interesting games out there, just by dint of the numbers involved.</p><p></p><p>As to your point about the treatment of PTSD in films... I'm not familiar with the movie/s you describe, but I'm sure they do it very well, and I applaud the film makers for doing so. However, my point stands for action movies in general. In D&D, you can deal with PTSD as a theme in any style you like. The makers of the Marvel films can't do it in any other genre - they can't make a Jane Austen movie. They have to stretch the genre they're working in to make their point. Stretching/developing the genre is great, and in some ways that can be very effective, as they can challenge the audience who've turned up for an action movie and who wouldn't go to a different type of movie. And this, I suppose, in essence is what I am arguing for in D&D - to stretch the genre of fiction - or even to move into different genres*.</p><p></p><p></p><p></p><p>*By genre here, I'm not talking about moving away from fantasy, but switching style of story-telling.</p></blockquote><p></p>
[QUOTE="Grainger, post: 7758249, member: 6779234"] We are talking at cross-purposes. I am using conversational language, but that doesn't always come across as intended on the 'net, so I will clarify. Of course I don't think that "all" D&D games are purely combat based. I've already said that mine aren't, for instance (and I have played others that aren't). The key word in that sentence is "if". "It [U]would[/U] be a shame [U]if[/U]". Not "it [U]is[/U] a shame [U]that[/U]". I was making a point about there being a wider world of possibility than a series of action scenes. I hoped my point was clear, but to spell it out literally, I am saying that I would hope that with tens of thousands of D&D groups, there are a high number of interesting games out there, just by dint of the numbers involved. As to your point about the treatment of PTSD in films... I'm not familiar with the movie/s you describe, but I'm sure they do it very well, and I applaud the film makers for doing so. However, my point stands for action movies in general. In D&D, you can deal with PTSD as a theme in any style you like. The makers of the Marvel films can't do it in any other genre - they can't make a Jane Austen movie. They have to stretch the genre they're working in to make their point. Stretching/developing the genre is great, and in some ways that can be very effective, as they can challenge the audience who've turned up for an action movie and who wouldn't go to a different type of movie. And this, I suppose, in essence is what I am arguing for in D&D - to stretch the genre of fiction - or even to move into different genres*. *By genre here, I'm not talking about moving away from fantasy, but switching style of story-telling. [/QUOTE]
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