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General Tabletop Discussion
*Dungeons & Dragons
Bosses should have half as many actions as there are PCs
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<blockquote data-quote="tommybahama" data-source="post: 8339770" data-attributes="member: 7017351"><p>Check out Sly Flourish's (the Lazy DM) rules for running hordes.</p><p></p><p><a href="https://slyflourish.com/running_hordes.html" target="_blank">Running Hordes: The Lazy Way to Run Lots of D&D Monsters</a></p><p></p><p><em>Rules Summary</em></p><ul> <li data-xf-list-type="ul"><em>Tally damage done to any member of the horde in a single tally. Any time that tally is higher than the hit points of a single monster, remove a monster. Round monster hit points to the nearest 5 or 10 to make the math easier.</em></li> <li data-xf-list-type="ul"><em>Whenever the monsters attack or must make a saving throw, assume one quarter succeeds and round up or down depending on the sitation. Increase this to half if the monsters have advantage or one in ten if they have disadvantage.</em></li> <li data-xf-list-type="ul"><em>Adjudicate areas of effect by assuming lots of members of the horde are caught in the area. Small areas hit four, medium areas like thunder wave or burning hands hit eight, large areas like fireball or turn undead hit sixteen. Huge areas like circle of death hit thirty two. If the damage done by an area of effect is close to a single monster's hit points, remove the monsters if they fail the saving throw.</em></li> </ul></blockquote><p></p>
[QUOTE="tommybahama, post: 8339770, member: 7017351"] Check out Sly Flourish's (the Lazy DM) rules for running hordes. [URL='https://slyflourish.com/running_hordes.html']Running Hordes: The Lazy Way to Run Lots of D&D Monsters[/URL] [I]Rules Summary[/I] [LIST] [*][I]Tally damage done to any member of the horde in a single tally. Any time that tally is higher than the hit points of a single monster, remove a monster. Round monster hit points to the nearest 5 or 10 to make the math easier.[/I] [*][I]Whenever the monsters attack or must make a saving throw, assume one quarter succeeds and round up or down depending on the sitation. Increase this to half if the monsters have advantage or one in ten if they have disadvantage.[/I] [*][I]Adjudicate areas of effect by assuming lots of members of the horde are caught in the area. Small areas hit four, medium areas like thunder wave or burning hands hit eight, large areas like fireball or turn undead hit sixteen. Huge areas like circle of death hit thirty two. If the damage done by an area of effect is close to a single monster's hit points, remove the monsters if they fail the saving throw.[/I] [/LIST] [/QUOTE]
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Bosses should have half as many actions as there are PCs
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