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Boston EN World game day on Saturday, January 29th
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<blockquote data-quote="dougmander" data-source="post: 1977338" data-attributes="member: 14375"><p>Attention Northern Crown players:</p><p></p><p>If you have a 3.5e PHB, you’re welcome to bring it with you for Saturday’s game. I’ll have pregen characters for you, just to save time. Here’s a preliminary character list – if you want to claim one, post to this thread and I’ll reserve it for you. I’m also open to tweaks/suggestions for your character, so if you have a character concept that fits 17th Century America or Europe, let me know about it!</p><p></p><p>All characters are 7th level:</p><p></p><p>Sophian Natural Philosopher 7 – The nominal party leader, an officer of Philathelias Jeferson’s Armie of Discoverie. Natural philosophers are baroque-era scientists who can use little clockwork gizmos and other apparatus to create spell-like effects. They also gain spell resistance and, as masters of reason and logic and enemies of superstition, can turn the undead!</p><p></p><p>Cherokee Druid 3/Raider 4 – Assigned to the party to escort them through Cherokee lands, you can work some druidic magic and kick some serious butt as a raider. The raider core class features some class abilities of both barbarians and rangers – the ultimate frontier fighter.</p><p></p><p>Sophian Agent 7 – Agents are highly skilled operatives, with sneak attack and disguise abilities, and the power to sense and react to hidden dangers.</p><p></p><p>Kelt Soldier 7 – The brawn of the outfit. The soldier core class is an evolution of the fighter, skilled with gunplay and likely to be adept at fencing and other martial arts of the period. This PC is a mountain renegado, descended from escaped indentured servants who have established clans in the Mountains of Smoke.</p><p></p><p>Français Witch 7 – The witch core class has a unique spell list centered on spells that heal, curse, conceal, and reveal. Witches have imps instead of spellbooks; think of imps as a combo of a spellbook and (very pumped up) familiar.</p><p></p><p>Sophian/Shawnee Scout 7 – Scouts are stealthy frontier travelers. They have excellent survival and marksmanship skills, and can make ranged sneak attacks at an impressive distance. Think of a ranger updated to the early modern era, without the spellcasting ability.</p><p></p><p>The mission will take the party to a wild section of the interior to recover a codebook from a crashed Vandalian aerostatic ship (Boo! Hiss! All you need to know is that the Vandalians are a renegade state of nefarious natural philosophers and warmongers). If recovered, the codebook could be a great asset to the Republic of Sophia! Jeferson and Franklyn are counting on you!</p></blockquote><p></p>
[QUOTE="dougmander, post: 1977338, member: 14375"] Attention Northern Crown players: If you have a 3.5e PHB, you’re welcome to bring it with you for Saturday’s game. I’ll have pregen characters for you, just to save time. Here’s a preliminary character list – if you want to claim one, post to this thread and I’ll reserve it for you. I’m also open to tweaks/suggestions for your character, so if you have a character concept that fits 17th Century America or Europe, let me know about it! All characters are 7th level: Sophian Natural Philosopher 7 – The nominal party leader, an officer of Philathelias Jeferson’s Armie of Discoverie. Natural philosophers are baroque-era scientists who can use little clockwork gizmos and other apparatus to create spell-like effects. They also gain spell resistance and, as masters of reason and logic and enemies of superstition, can turn the undead! Cherokee Druid 3/Raider 4 – Assigned to the party to escort them through Cherokee lands, you can work some druidic magic and kick some serious butt as a raider. The raider core class features some class abilities of both barbarians and rangers – the ultimate frontier fighter. Sophian Agent 7 – Agents are highly skilled operatives, with sneak attack and disguise abilities, and the power to sense and react to hidden dangers. Kelt Soldier 7 – The brawn of the outfit. The soldier core class is an evolution of the fighter, skilled with gunplay and likely to be adept at fencing and other martial arts of the period. This PC is a mountain renegado, descended from escaped indentured servants who have established clans in the Mountains of Smoke. Français Witch 7 – The witch core class has a unique spell list centered on spells that heal, curse, conceal, and reveal. Witches have imps instead of spellbooks; think of imps as a combo of a spellbook and (very pumped up) familiar. Sophian/Shawnee Scout 7 – Scouts are stealthy frontier travelers. They have excellent survival and marksmanship skills, and can make ranged sneak attacks at an impressive distance. Think of a ranger updated to the early modern era, without the spellcasting ability. The mission will take the party to a wild section of the interior to recover a codebook from a crashed Vandalian aerostatic ship (Boo! Hiss! All you need to know is that the Vandalians are a renegade state of nefarious natural philosophers and warmongers). If recovered, the codebook could be a great asset to the Republic of Sophia! Jeferson and Franklyn are counting on you! [/QUOTE]
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