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Boston Gameday - Sat, March 15th (FULL!)
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<blockquote data-quote="Piratecat" data-source="post: 4019734" data-attributes="member: 2"><p>It's been ages! The next Boston gameday will be at my house in lovely, bucolic (and T-accessible!) Newton MA, on Saturday March 15th. Note that this is also the date of the Washington DC gameday. If you're tempted by Boston but were already planning to go to DC, you should go -- we'll do another one this summer, and they reserved the date first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>We need GMs and players! If you'd like to GM, please post in the thread. I'll need to know morning or afternoon slot, and what your table size requirements are. I'll also want the game blurb and a max game size.</p><p></p><p>Note that what usually happens is a lot of GMs, and not enough players. This generally corrects itself. As we get closer, we'll start combining games as needed.</p><p></p><p><a href="http://www.enworld.org/showthread.php?p=4102369#post4102369" target="_blank">Click here for directions.</a></p><p></p><p>[D]gf[/D]<strong>8:30 am: Breakfast</strong> (bring something!) (unlimited people)</p><p></p><p>1. Piratecat</p><p>2. KidCthulhu</p><p>3. MavrickWeirdo</p><p>4. Orchid Blossom</p><p>5. LegolasGimli24</p><p>6. Qualidar</p><p>7. Scholar</p><p>8. Kriskrafts</p><p>9. Silver Moon</p><p>10. Eridanis</p><p>11. Nerfwright</p><p>12. Xcheefoo</p><p>13. MojoGM</p><p>14. EricPat</p><p>15. Anti-Sean</p><p>16. ShadowDenizen</p><p>17. Bruce K.</p><p>18. Ghul</p><p>19. Prosfilaes</p><p>20. And more.</p><p>...</p><p>[sblock=Morning Slot, 9:30 am - 1:30 pm]<strong>9:30 am - 1:30 pm: Morning slot</strong> (4 hours long)</p><p></p><p>-----</p><p></p><p><em>Living room:</em> <span style="color: DarkOrange"><strong>FULL</strong></span> <strong>"Keep Your Friends Close..."</strong> - Mutants and Masterminds, by Piratecat. A Golden Age adventure! [bq]The Liberty Guild is America's most-beloved superhero team, and with good reason! From power-hungry dictators to costumed ne'er-do-wells, the Liberty Guild has beaten America's foes with enough spare time to still make it home for dinner on Friday night. But now... things have changed. In a time of mourning, a mysterious foe is breaking their arch-enemies out of prison and banding them together. Can the Liberty Guild face their most dangerous foe of all?</p><p></p><p>All rules will be taught. 7 players.[/bq]1. Fluffaderm</p><p>2. Gospog</p><p>3. LegolasGimli24</p><p>4. Prosfilaes</p><p>5. Scholar</p><p>6. Silver Moon</p><p>7. Umbran</p><p>(alt)</p><p></p><p>-----</p><p></p><p><em>Dining room:</em> <span style="color: DarkOrange"><strong>FULL</strong></span> <strong>Classic D&D!</strong> by DestroyYouALot[bq]Using the Moldvay B/X D&D rules, a straight romp through my personal megadungeon, roll up as many PCs as you need, kinda thing; real fast and dirty. I'll even be a big softy (since this is a one-shot run) and let folks switch up any two stats from their initial 3d6 in order. (Hell, I'll even let you re-roll the ones - oh, the powergaming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )[/bq]1. Nerfwright</p><p>2. Yttrai</p><p>3. Thornir Alekeg</p><p>4. Eridanis</p><p>5. ClausLars</p><p>6. </p><p>7. Ao the Overkitty</p><p>(alt) </p><p></p><p>-----</p><p></p><p><em>Library:</em> <span style="color: DarkOrange"><strong>FULL</strong></span><strong> Castle Zagyg: <em>The Mouths of Madness</em></strong> by Ghul (Jeff Talanian, Gary Gygax's co-author of Castle Zagyg), using <em>Castles & Crusades</em>[bq]The cursed fog that has long enshrouded Castle Zagyg at last dissipates!</p><p></p><p>In days of yore Castle Zagyg was a place synonymous with adventure, mystery, and intrigue. Many sought to plumb its untold depths, to explore its fabled dungeons and realms unseen. Some seekers returned with vast treasure and impossible tales, others vanished with hardly a trace. At length a fog came to the Eastmark’s most nefarious landmark, swallowing the legendary castle and rendering its many and sundry dungeons unattainable. Even the most potent of spellbinders failed to penetrate the dread fog. Years passed and the lair of the Mad Archmage was shunned. But now, as inexplicably as it arrived, the fog dissipates in nearly imperceptible degrees. At the base of the bluff on which the castle ruins lie, yawning caves materialize from the gloom. Do these so-called Mouths of Madness provide ingress to the fabled dungeons below Castle Zagyg? Many seekers would know . . . .</p><p></p><p>The call for adventure issues anew!</p><p></p><p>The Little Hillwood lies a day’s ride north of the Free Town of Yggsburgh, a rolling woodland attendant with bandits, goblins, howling ape-men, and other fell folk. These malign beings have rallied in the deeps of Castle Zagyg's surrounding wilderness, no doubt attracted by the vortex of madness inspired by the Mad Archmage. There is but one-way to cross these hoary wilds fraught with peril: one must traverse the Old Castle Track. At path’s conclusion lie the fabled ruins engulfed by an eldritch fog, yet the caves below beckon, where bugbear, goblin, gnoll, and orc dwell -- and not a few monstrous inhabitants as well -- such as a prowling werewolf, a sly hill giant, a deranged owlbear, bizarre fungi, and deadly blobs that drink flesh from bone! Will your party be among the first to explore this first glimpse of the newly revealed Castle Zagyg?[/bq]7 players. Rules will be taught.</p><p></p><p>1. ShadowDenizen</p><p>2. Bruce K.</p><p>3. MavrickWeirdo</p><p>4. Zephrin the Lost</p><p>5. Nellisir</p><p>6. Kriskrafts</p><p>7. Skinnydwarf </p><p>(alt) </p><p></p><p>-----</p><p></p><p><em>Game room:</em> <span style="color: DarkOrange"><strong>FULL</strong></span> <strong>Journey of the Electra Dawn</strong>, a <em>Hollow Earth Expedition</em> game, by Qualidar. [bq]For centuries it has cloaked itself in mystery.....</p><p></p><p>...but on March 14th, ONE family will dare the hidden reaches of the Bermuda Triangle and journey beyond it's grasp into the deadly realm of Hollow Earth! Time itself is rent asunder in a tale of Action and Adventure! Will Nazi plots and beasts from the very dawn of time doom the intrepid Quest family?!? Find out! A Hollow Earth Expedition adventure.</p><p></p><p>Dr Titus Quest – Mechanical genius, weird science pioneer, and patriarch of the Quest family.</p><p>Alessandra Quest – World renown explorer and archeologist.</p><p>Jon Matumbo – M'ssai warrior and gentleman soldier. Dr Quest's bodyguard and right-hand man.</p><p>Ben Quest – Precocious boy adventurer and trouble magnet.</p><p>Jae Li – Distant niece to the Emperor of China, devotee of the 672 Hidden Arts of War, and Ben's adopted sister.</p><p>L.O.M ("Life Organism Machine") – Butler, tutor, minder, mechanical marvel of the modern age![/bq]1. MojoGM</p><p>2. KidCthulhu</p><p>3. EricPat</p><p>4. Xcheefoo</p><p>5. Orchid Blossom</p><p>6. Anti-Sean</p><p>(alt) Gospog, Fluffaderm</p><p></p><p>-----[/sblock]</p><p></p><p><strong>1:30 pm: Hour-long break for lunch.</strong> (We'll get pizza)</p><p></p><p>[sblock=Afternoon slot, 2:30 pm - 7 pm]<strong>2:30 pm - 7pm: Afternoon slot </strong>(4.5 hours long)</p><p></p><p>-----</p><p></p><p><em>Living room:</em> <span style="color: DarkOrange"><strong>FULL</strong></span> <strong>Welcome to Tranquility (Mutants and Masterminds)</strong>, by LegolasGimli24[bq]Welcome to Tranquility, USA, where superheroes go to retire. Lately however you have volunteered to leave retirement behind to help try and stop a crime spree. Crime never happens in Tranquility. What is going on? Who is responsible? It is up to you to find out.[/bq]1. KrisKrafts</p><p>2. Orchid Blossom</p><p>3. Scholar</p><p>4. Prosfilaes</p><p>5. ShadowDenizen</p><p>6. Bruce K.</p><p>(alt) </p><p></p><p>-----</p><p></p><p><em>Dining room:</em> <span style="color: DarkOrange"><strong>FULL</strong></span> <strong>Warhammer 40,000 RPG - Cut Off The Head</strong>, by Gospog</p><p style="margin-left: 20px">[bq]Inquisitor Storm uncovered the conspiracy to mutiny on the battleship Dominatus Aquila. Inquisitor Storm put a stop to that and rallied the Imperial fleet in time to drive off the Dark Eldar raiders around Ceres VII.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Inquisitor Storm ferreted out the Genestealer Cult on the forgeworld Primax. He defeated the foul xenos Patriarch in single combat.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Inquisitor Storm personally carried the teleport homer to call a squad of Grey Knight terminators down on the foul Daemon Garthaxis. The Knights asked him to keep the homer as a trophy of his unyielding resolve in the face of horror.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Inquisitor Storm hunted down the rogue Inquisitor Merkados and killed him in a duel on a burning Imperial Leviathan.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Inquisitor Storm <em>lies dead at your feet.</em> Blood is pooling around him and beginning to thicken. He has been torn to shreds and you are standing in a circle around him. There is demanding pounding at the ramp door of the ship! [/bq]Six Players. No experience required, rules will be taught. Some knowledge of Warhammer 40,00 will be helpful. There will be blood.</p><p>1. Fluffaderm</p><p>2. Xcheefoo</p><p>3. Wulf Ratbane</p><p>4. </p><p>5. DestroyYouALot</p><p>6. Skinnydwarf</p><p>(alt)</p><p></p><p>-----</p><p></p><p><em>Library:</em> <span style="color: DarkOrange"><strong>FULL</strong></span> <strong>D20 Future - “Worlds Apart”</strong>, by Silver Moon[bq]An indestructible device exists on the planet Oxnard, fourth planet in the Rhynarr solar system. Once every eight days this object taps into an alternate dimension and transports a humanoid individual to this world. Nobody knows exactly how the device works, who built it, or what it’s original purpose was. However the ‘Worlds Apart Intergalactic Employment Agency’ is now capitalizing upon the object’s existence by finding employment for whoever the device delivers. They are currently staffing a crew for an intergalactic spaceship.</p><p></p><p>Players, you get a chance to play your favorite Science Fiction character! Each of the seven playing characters will be an iconic character from a different Science Fiction/Fantasy movie, television show, novel or comic book. Choose whoever you wish to play (but only one character from each Science Fiction universe, first come first serve). The system is an expansion of D20 Modern and prior knowledge of D20 Future/D20 Modern rules is not required. <a href="http://www.enworld.org/showthread.php?p=4024347#post4024347" target="_blank">Guidelines here.</a> Please post what character you wish to play![/bq]1. Eridanis (Dr. Leonard McCoy of Star Trek)</p><p>2. Zephrin the Lost (Jim DiGriz, the Stainless Steel Rat)</p><p>3. Anti-Sean (Futurama)</p><p>4. Umbran</p><p>5. MavrickWeirdo (something Mel Brooksian)</p><p>6. Nellisir</p><p>7. Thornir Alekeg</p><p>8. </p><p></p><p>-----</p><p></p><p><em>Game room:</em> <span style="color: DarkOrange"><strong>FULL</strong></span> <strong>In Search Of: The City of Brass</strong>, D&D 3.5, by Varianor Abroad [bq]Step aboard the sandship, effendi. The captain awaits us. Like an eighth voyage of Sinbad, we will seek the fabled City of Brass. Though the jackals howl in the stark dunes, our names will be covered in glory. Or our corpses in dust.</p><p></p><p>D&D 3.5 (last gasp!) Using elements from Six Arabian Nights from Open Design and Necromancer Game's City of Brass.</p><p></p><p>If anyone wants something in specific, they are welcome to write it up themselves. Good characters obviously. Don't go crazy with tons of splat books that I don't have. There will be one dervish character, probably a rogue with a couple cool feats out of <em>Six Arabian Nights.</em>[/bq]1. Qualidar</p><p>2. Piratecat</p><p>3. Yttrai</p><p>4. MojoGM</p><p>5. KidCthulhu</p><p>6. EricPat</p><p>(alt) MavrickWeirdo</p><p></p><p>-----[/sblock]</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4019734, member: 2"] It's been ages! The next Boston gameday will be at my house in lovely, bucolic (and T-accessible!) Newton MA, on Saturday March 15th. Note that this is also the date of the Washington DC gameday. If you're tempted by Boston but were already planning to go to DC, you should go -- we'll do another one this summer, and they reserved the date first. :D We need GMs and players! If you'd like to GM, please post in the thread. I'll need to know morning or afternoon slot, and what your table size requirements are. I'll also want the game blurb and a max game size. Note that what usually happens is a lot of GMs, and not enough players. This generally corrects itself. As we get closer, we'll start combining games as needed. [url=http://www.enworld.org/showthread.php?p=4102369#post4102369]Click here for directions.[/url] [D]gf[/D][B]8:30 am: Breakfast[/B] (bring something!) (unlimited people) 1. Piratecat 2. KidCthulhu 3. MavrickWeirdo 4. Orchid Blossom 5. LegolasGimli24 6. Qualidar 7. Scholar 8. Kriskrafts 9. Silver Moon 10. Eridanis 11. Nerfwright 12. Xcheefoo 13. MojoGM 14. EricPat 15. Anti-Sean 16. ShadowDenizen 17. Bruce K. 18. Ghul 19. Prosfilaes 20. And more. ... [sblock=Morning Slot, 9:30 am - 1:30 pm][B]9:30 am - 1:30 pm: Morning slot[/B] (4 hours long) ----- [I]Living room:[/I] [COLOR=DarkOrange][b]FULL[/b][/color] [b]"Keep Your Friends Close..."[/b] - Mutants and Masterminds, by Piratecat. A Golden Age adventure! [bq]The Liberty Guild is America's most-beloved superhero team, and with good reason! From power-hungry dictators to costumed ne'er-do-wells, the Liberty Guild has beaten America's foes with enough spare time to still make it home for dinner on Friday night. But now... things have changed. In a time of mourning, a mysterious foe is breaking their arch-enemies out of prison and banding them together. Can the Liberty Guild face their most dangerous foe of all? All rules will be taught. 7 players.[/bq]1. Fluffaderm 2. Gospog 3. LegolasGimli24 4. Prosfilaes 5. Scholar 6. Silver Moon 7. Umbran (alt) ----- [i]Dining room:[/i] [COLOR=DarkOrange][b]FULL[/b][/color] [b]Classic D&D![/b] by DestroyYouALot[bq]Using the Moldvay B/X D&D rules, a straight romp through my personal megadungeon, roll up as many PCs as you need, kinda thing; real fast and dirty. I'll even be a big softy (since this is a one-shot run) and let folks switch up any two stats from their initial 3d6 in order. (Hell, I'll even let you re-roll the ones - oh, the powergaming! :D )[/bq]1. Nerfwright 2. Yttrai 3. Thornir Alekeg 4. Eridanis 5. ClausLars 6. 7. Ao the Overkitty (alt) ----- [i]Library:[/i] [COLOR=DarkOrange][b]FULL[/b][/color][b] Castle Zagyg: [i]The Mouths of Madness[/i][/b] by Ghul (Jeff Talanian, Gary Gygax's co-author of Castle Zagyg), using [i]Castles & Crusades[/i][bq]The cursed fog that has long enshrouded Castle Zagyg at last dissipates! In days of yore Castle Zagyg was a place synonymous with adventure, mystery, and intrigue. Many sought to plumb its untold depths, to explore its fabled dungeons and realms unseen. Some seekers returned with vast treasure and impossible tales, others vanished with hardly a trace. At length a fog came to the Eastmark’s most nefarious landmark, swallowing the legendary castle and rendering its many and sundry dungeons unattainable. Even the most potent of spellbinders failed to penetrate the dread fog. Years passed and the lair of the Mad Archmage was shunned. But now, as inexplicably as it arrived, the fog dissipates in nearly imperceptible degrees. At the base of the bluff on which the castle ruins lie, yawning caves materialize from the gloom. Do these so-called Mouths of Madness provide ingress to the fabled dungeons below Castle Zagyg? Many seekers would know . . . . The call for adventure issues anew! The Little Hillwood lies a day’s ride north of the Free Town of Yggsburgh, a rolling woodland attendant with bandits, goblins, howling ape-men, and other fell folk. These malign beings have rallied in the deeps of Castle Zagyg's surrounding wilderness, no doubt attracted by the vortex of madness inspired by the Mad Archmage. There is but one-way to cross these hoary wilds fraught with peril: one must traverse the Old Castle Track. At path’s conclusion lie the fabled ruins engulfed by an eldritch fog, yet the caves below beckon, where bugbear, goblin, gnoll, and orc dwell -- and not a few monstrous inhabitants as well -- such as a prowling werewolf, a sly hill giant, a deranged owlbear, bizarre fungi, and deadly blobs that drink flesh from bone! Will your party be among the first to explore this first glimpse of the newly revealed Castle Zagyg?[/bq]7 players. Rules will be taught. 1. ShadowDenizen 2. Bruce K. 3. MavrickWeirdo 4. Zephrin the Lost 5. Nellisir 6. Kriskrafts 7. Skinnydwarf (alt) ----- [i]Game room:[/i] [COLOR=DarkOrange][b]FULL[/b][/color] [b]Journey of the Electra Dawn[/b], a [i]Hollow Earth Expedition[/i] game, by Qualidar. [bq]For centuries it has cloaked itself in mystery..... ...but on March 14th, ONE family will dare the hidden reaches of the Bermuda Triangle and journey beyond it's grasp into the deadly realm of Hollow Earth! Time itself is rent asunder in a tale of Action and Adventure! Will Nazi plots and beasts from the very dawn of time doom the intrepid Quest family?!? Find out! A Hollow Earth Expedition adventure. Dr Titus Quest – Mechanical genius, weird science pioneer, and patriarch of the Quest family. Alessandra Quest – World renown explorer and archeologist. Jon Matumbo – M'ssai warrior and gentleman soldier. Dr Quest's bodyguard and right-hand man. Ben Quest – Precocious boy adventurer and trouble magnet. Jae Li – Distant niece to the Emperor of China, devotee of the 672 Hidden Arts of War, and Ben's adopted sister. L.O.M ("Life Organism Machine") – Butler, tutor, minder, mechanical marvel of the modern age![/bq]1. MojoGM 2. KidCthulhu 3. EricPat 4. Xcheefoo 5. Orchid Blossom 6. Anti-Sean (alt) Gospog, Fluffaderm -----[/sblock] [B]1:30 pm: Hour-long break for lunch.[/B] (We'll get pizza) [sblock=Afternoon slot, 2:30 pm - 7 pm][B]2:30 pm - 7pm: Afternoon slot [/B](4.5 hours long) ----- [i]Living room:[/i] [COLOR=DarkOrange][b]FULL[/b][/color] [b]Welcome to Tranquility (Mutants and Masterminds)[/b], by LegolasGimli24[bq]Welcome to Tranquility, USA, where superheroes go to retire. Lately however you have volunteered to leave retirement behind to help try and stop a crime spree. Crime never happens in Tranquility. What is going on? Who is responsible? It is up to you to find out.[/bq]1. KrisKrafts 2. Orchid Blossom 3. Scholar 4. Prosfilaes 5. ShadowDenizen 6. Bruce K. (alt) ----- [i]Dining room:[/i] [COLOR=DarkOrange][b]FULL[/b][/color] [b]Warhammer 40,000 RPG - Cut Off The Head[/b], by Gospog [indent][bq]Inquisitor Storm uncovered the conspiracy to mutiny on the battleship Dominatus Aquila. Inquisitor Storm put a stop to that and rallied the Imperial fleet in time to drive off the Dark Eldar raiders around Ceres VII. Inquisitor Storm ferreted out the Genestealer Cult on the forgeworld Primax. He defeated the foul xenos Patriarch in single combat. Inquisitor Storm personally carried the teleport homer to call a squad of Grey Knight terminators down on the foul Daemon Garthaxis. The Knights asked him to keep the homer as a trophy of his unyielding resolve in the face of horror. Inquisitor Storm hunted down the rogue Inquisitor Merkados and killed him in a duel on a burning Imperial Leviathan. Inquisitor Storm [i]lies dead at your feet.[/i] Blood is pooling around him and beginning to thicken. He has been torn to shreds and you are standing in a circle around him. There is demanding pounding at the ramp door of the ship! [/bq]Six Players. No experience required, rules will be taught. Some knowledge of Warhammer 40,00 will be helpful. There will be blood.[/indent]1. Fluffaderm 2. Xcheefoo 3. Wulf Ratbane 4. 5. DestroyYouALot 6. Skinnydwarf (alt) ----- [i]Library:[/i] [COLOR=DarkOrange][b]FULL[/b][/color] [b]D20 Future - “Worlds Apart”[/b], by Silver Moon[bq]An indestructible device exists on the planet Oxnard, fourth planet in the Rhynarr solar system. Once every eight days this object taps into an alternate dimension and transports a humanoid individual to this world. Nobody knows exactly how the device works, who built it, or what it’s original purpose was. However the ‘Worlds Apart Intergalactic Employment Agency’ is now capitalizing upon the object’s existence by finding employment for whoever the device delivers. They are currently staffing a crew for an intergalactic spaceship. Players, you get a chance to play your favorite Science Fiction character! Each of the seven playing characters will be an iconic character from a different Science Fiction/Fantasy movie, television show, novel or comic book. Choose whoever you wish to play (but only one character from each Science Fiction universe, first come first serve). The system is an expansion of D20 Modern and prior knowledge of D20 Future/D20 Modern rules is not required. [url=http://www.enworld.org/showthread.php?p=4024347#post4024347]Guidelines here.[/url] Please post what character you wish to play![/bq]1. Eridanis (Dr. Leonard McCoy of Star Trek) 2. Zephrin the Lost (Jim DiGriz, the Stainless Steel Rat) 3. Anti-Sean (Futurama) 4. Umbran 5. MavrickWeirdo (something Mel Brooksian) 6. Nellisir 7. Thornir Alekeg 8. ----- [i]Game room:[/i] [COLOR=DarkOrange][b]FULL[/b][/color] [b]In Search Of: The City of Brass[/b], D&D 3.5, by Varianor Abroad [bq]Step aboard the sandship, effendi. The captain awaits us. Like an eighth voyage of Sinbad, we will seek the fabled City of Brass. Though the jackals howl in the stark dunes, our names will be covered in glory. Or our corpses in dust. D&D 3.5 (last gasp!) Using elements from Six Arabian Nights from Open Design and Necromancer Game's City of Brass. If anyone wants something in specific, they are welcome to write it up themselves. Good characters obviously. Don't go crazy with tons of splat books that I don't have. There will be one dervish character, probably a rogue with a couple cool feats out of [i]Six Arabian Nights.[/i][/bq]1. Qualidar 2. Piratecat 3. Yttrai 4. MojoGM 5. KidCthulhu 6. EricPat (alt) MavrickWeirdo -----[/sblock] [/QUOTE]
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