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<blockquote data-quote="Wilphe" data-source="post: 2825212" data-attributes="member: 8221"><p>Information:</p><p></p><p>Beregost - Population 2,000, a dull market town run by clergy of Lathander</p><p></p><p>Thalantyr - A conjurer of some note, but rather reclusive and not one known to take a great deal of interest in matters outside his own tower. Not <em>known</em> to be evil. Resides at High Hedge</p><p></p><p>High Hedge - Thalantyr's residence, the surronding area is the haunt of goblins and gnolls, which if he doesn't sponsor he at least tolerates. This suggests that he doesn't welcome casual visitors. The goblins raid and steal as far east as the outskirts of Beregost, leaving traps behind them as they retreat. There's no formal bounty on goblins, but most local farmers and homesteaders will aid those who bear goblin scalps.</p><p></p><p> The gnolls are another matter, they certainly don't welcome visitors but keep themselves to themselves. No one wants to bother them. The charcoal burners are pretty sure that they do attack travellers, because well, that's what gnolls do. Certainly if they do, they are good enough to leave no survivors as no one has reported being attacked by them recently.</p><p></p><p>The Cloakwood - North West of Bergeost. A wild tangled mess, frequented by spiders, ettercaps and viscious fey. Nothing much is inside it, or even rumoured to be inside it, save a flooded dwarven iron mine that played a minor roll in the turmoil a few years ago.</p></blockquote><p></p>
[QUOTE="Wilphe, post: 2825212, member: 8221"] Information: Beregost - Population 2,000, a dull market town run by clergy of Lathander Thalantyr - A conjurer of some note, but rather reclusive and not one known to take a great deal of interest in matters outside his own tower. Not [i]known[/i] to be evil. Resides at High Hedge High Hedge - Thalantyr's residence, the surronding area is the haunt of goblins and gnolls, which if he doesn't sponsor he at least tolerates. This suggests that he doesn't welcome casual visitors. The goblins raid and steal as far east as the outskirts of Beregost, leaving traps behind them as they retreat. There's no formal bounty on goblins, but most local farmers and homesteaders will aid those who bear goblin scalps. The gnolls are another matter, they certainly don't welcome visitors but keep themselves to themselves. No one wants to bother them. The charcoal burners are pretty sure that they do attack travellers, because well, that's what gnolls do. Certainly if they do, they are good enough to leave no survivors as no one has reported being attacked by them recently. The Cloakwood - North West of Bergeost. A wild tangled mess, frequented by spiders, ettercaps and viscious fey. Nothing much is inside it, or even rumoured to be inside it, save a flooded dwarven iron mine that played a minor roll in the turmoil a few years ago. [/QUOTE]
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