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<blockquote data-quote="Wilphe" data-source="post: 2922389" data-attributes="member: 8221"><p>Suprise round:</p><p></p><p>Neraw yells his challenge and advances upon the dumbfounded goblinoids. He's not quite in melee range yet, but he's only a few steps away.* Korik decides that the goblins are much of a muchness, and in any case the path is too narrow to allow much of a choice of adversery, so he charges all out at the one directly in front of him, Grim at his side.</p><p></p><p>Koriks warhammer strikes the goblin sharply, just below the shoulder where it's crude armour ends. The head is barely slowed by the blow and continues, driving the shattered ruin of it's arm before it into the torso, probably breaking a few ribs in the process. The goblin collapses and is clearly dying, messily, though thus far fairly quietly. Grim jumps on the dying goblin and savages it like a rat - just to be sure.</p><p></p><p>OOC:</p><p>*[Sblock]Okay, techincally you only get a standard action in a suprise round and not a move action, but I'm going to allow it[/sblock]</p><p></p><p>Korik: Attack #1: 12 +6 +2 = 20, hit Damage: 2 +6 = 8</p><p> Attack #2: 5 + 6 +2 = 13</p><p><a href="http://invisiblecastle.com/find.py?u=Korik&limit=on" target="_blank">http://invisiblecastle.com/find.py?u=Korik&limit=on</a></p><p></p><p>Grim: Attack = Easy hit</p><p> Damage = 2</p><p><a href="http://invisiblecastle.com/find.py?u=Grim&limit=on" target="_blank">http://invisiblecastle.com/find.py?u=Grim&limit=on</a></p><p></p><p>Initatives /HP</p><p>Goblin #1: 2 / -5</p><p>Goblin #2: 13 / 5</p><p>Goblin #3: 7 / 5</p><p>Korik: 12 / 35</p><p>Grim: 12 / 6</p><p>Neraw: 17 / 34</p><p></p><p>Map, sorta (1 character = 5 ft)</p><p>[CODE]</p><p>___________________</p><p>31K</p><p> 2 N</p><p>---------------------[/code]</p><p>As Korik was thinking about diving into the woods I'll presume he was on the right hand side of the path. Grim is in the same sqaure as Goblin 1, and hence directly in front of Korik</p><p></p><p>First (and at this rate last) full round of combat begins.</p></blockquote><p></p>
[QUOTE="Wilphe, post: 2922389, member: 8221"] Suprise round: Neraw yells his challenge and advances upon the dumbfounded goblinoids. He's not quite in melee range yet, but he's only a few steps away.* Korik decides that the goblins are much of a muchness, and in any case the path is too narrow to allow much of a choice of adversery, so he charges all out at the one directly in front of him, Grim at his side. Koriks warhammer strikes the goblin sharply, just below the shoulder where it's crude armour ends. The head is barely slowed by the blow and continues, driving the shattered ruin of it's arm before it into the torso, probably breaking a few ribs in the process. The goblin collapses and is clearly dying, messily, though thus far fairly quietly. Grim jumps on the dying goblin and savages it like a rat - just to be sure. OOC: *[Sblock]Okay, techincally you only get a standard action in a suprise round and not a move action, but I'm going to allow it[/sblock] Korik: Attack #1: 12 +6 +2 = 20, hit Damage: 2 +6 = 8 Attack #2: 5 + 6 +2 = 13 [url]http://invisiblecastle.com/find.py?u=Korik&limit=on[/url] Grim: Attack = Easy hit Damage = 2 [url]http://invisiblecastle.com/find.py?u=Grim&limit=on[/url] Initatives /HP Goblin #1: 2 / -5 Goblin #2: 13 / 5 Goblin #3: 7 / 5 Korik: 12 / 35 Grim: 12 / 6 Neraw: 17 / 34 Map, sorta (1 character = 5 ft) [CODE] ___________________ 31K 2 N ---------------------[/code] As Korik was thinking about diving into the woods I'll presume he was on the right hand side of the path. Grim is in the same sqaure as Goblin 1, and hence directly in front of Korik First (and at this rate last) full round of combat begins. [/QUOTE]
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