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<blockquote data-quote="Wilphe" data-source="post: 3215459" data-attributes="member: 8221"><p>Koirk <a href="http://invisiblecastle.com/find.py?id=766589" target="_blank">knows</a>* that there is occassional debate between hunters as to whether Tasloi are really goblinoids or not, sometimes this leaves the taverns and sages and bards weigh in on the issue.</p><p></p><p> One side points to the fact that occupy a similar ecological niche to goblins, have green skin, are sneaky and worship Maglubiyet.</p><p> Their opponents counter by saying that they are antatomically different to goblins and speak a language that shares no grammar or syntax or other similarity with goblin proper.</p><p> Others say that if you are making arguments based on goblin grammar then you are clutching at straws.</p><p></p><p> It's fair to say that these disputing factions are tiny compared to the real debate about tasloi:</p><p> Whether you should avoid them if you can and kill them if you must</p><p> or whether you should kill them if you can and avoid them if you must</p><p></p><p> Overall they are very good at climbing and prefer to live in the trees. That's also where they prefer to launch their ambushes from. They also don't like bright daylight, and normally come out at dawn or dusk or stay under tree cover.</p><p></p><p></p><p></p><p> Korik <a href="http://invisiblecastle.com/find.py?id=766595" target="_blank">hangs back</a>, dogging the Tasloi's trail. After a mile or so it meets up with some more of its fellows on the trail, the half orc watches from the bushes as the scout makes its way back up the column whilst the leading elements push on.</p><p> There are a lot of them, too mnay to count from this distance. They are about a hundred yeards away so he could easily avoid them if he chose.</p><p></p><p></p><p>OOC:</p><p>* Okay it's probably not really K/Nature, but they goblinoids are a favoured enemy so that helps a bit</p></blockquote><p></p>
[QUOTE="Wilphe, post: 3215459, member: 8221"] Koirk [URL=http://invisiblecastle.com/find.py?id=766589]knows[/URL]* that there is occassional debate between hunters as to whether Tasloi are really goblinoids or not, sometimes this leaves the taverns and sages and bards weigh in on the issue. One side points to the fact that occupy a similar ecological niche to goblins, have green skin, are sneaky and worship Maglubiyet. Their opponents counter by saying that they are antatomically different to goblins and speak a language that shares no grammar or syntax or other similarity with goblin proper. Others say that if you are making arguments based on goblin grammar then you are clutching at straws. It's fair to say that these disputing factions are tiny compared to the real debate about tasloi: Whether you should avoid them if you can and kill them if you must or whether you should kill them if you can and avoid them if you must Overall they are very good at climbing and prefer to live in the trees. That's also where they prefer to launch their ambushes from. They also don't like bright daylight, and normally come out at dawn or dusk or stay under tree cover. Korik [URL=http://invisiblecastle.com/find.py?id=766595]hangs back[/URL], dogging the Tasloi's trail. After a mile or so it meets up with some more of its fellows on the trail, the half orc watches from the bushes as the scout makes its way back up the column whilst the leading elements push on. There are a lot of them, too mnay to count from this distance. They are about a hundred yeards away so he could easily avoid them if he chose. OOC: * Okay it's probably not really K/Nature, but they goblinoids are a favoured enemy so that helps a bit [/QUOTE]
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