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<blockquote data-quote="Wolfspider" data-source="post: 26557" data-attributes="member: 300"><p>Now THIS is a dragon (among other things...):</p><p></p><p>SPOILERS FOR THE GROVE OF RENEWAL WEB ENHANCEMENT!!!</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>Phlogiston: Male half-fire elemental/half-great wyrm red</p><p>dragon Drd20; CR 47; Colossal outsider (fire); HD 40d12+400 plus</p><p>20d8+200; hp 953; Init +2; Spd 40 ft., fly 200 ft. (clumsy); AC 52</p><p>(touch 4, flat-footed 50); Atk +50 melee (4d8+17, bite) and +48</p><p>melee (4d6+8, 2 claws) and +47 melee (2d8+8, 2 wings) and +47</p><p>melee (4d6+25, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA</p><p>Crush, tail sweep, breath weapon, frightful presence, spells, spell-like</p><p>abilities; SQ Immunities, blindsight 360 ft., keen senses, druid abilities;</p><p>SR 32; AL N; SV Fort +44, Ref +30, Will +45; Str 45, Dex 14,</p><p>Con 31, Int 28, Wis 32, Cha 28.</p><p></p><p>Skills and Feats: Animal Empathy +30, Bluff +58, Concentration</p><p>+63, Diplomacy +50, Escape Artist +42, Intimidate +32, Jump +57,</p><p>Knowledge (arcana) +47, Knowledge (religion) +47, Knowledge</p><p>(nature) +70, Listen +64, Scry +70, Search +49, Sense Motive +42,</p><p>Spellcraft +70, Spot +64, Wilderness Lore +44; Alertness, Cleave,</p><p>Expertise, Flyby Attack, Great Cleave, Heighten Spell, Hover,</p><p>Improved Initiative, Maximize Spell, Multiattack, Power Attack,</p><p>Quicken Spell-Like Ability, Snatch, Sunder, Track, Weapon Focus</p><p>(bite), Weapon Focus (claw), Wingover.</p><p></p><p>Crush (Ex): Creatures in the area suffer 4d8+25 points of damage</p><p>and must make a Reflex save (DC 40) or be pinned.</p><p></p><p>Tail Sweep (Ex): Deals 2d8+25 points of damage to all creatures</p><p>up to Medium-size in a half circle with a diameter of 40 feet (Reflex</p><p>DC 40 half).</p><p></p><p>Breath Weapon (Su): Can breathe a 70-ft. cone of fire once every</p><p>1d4 rounds for 24d10 points of damage (Reflex DC 40 half).</p><p></p><p>Frightful Presence (Ex): Creatures within 360 feet of Phlogiston</p><p>when he attacks or charges become panicked (if they have 4 or fewer</p><p>hit dice) or shaken (if they have 5 to 59 hit dice) for 4d6 rounds</p><p>(Will DC 47 negates and immunizes to his frightful presence for</p><p>one day).</p><p></p><p>Spell-Like Abilities (Sp): As Sor19 (DC 17+spell level): 12/day—</p><p>locate object; 3/day—suggestion; 1/day—discern location, eyebite. As</p><p>Sor60 (DC 17+spell level): 1/day—burning hands, elemental swarm</p><p>(fire only), fire seeds, fire shield, fire storm, flaming sphere, incendiary</p><p>cloud, plane shift, produce flame, wall of fire.</p><p></p><p>Druid Abilities: Nature sense, woodland stride, trackless step,</p><p>resist nature’s lure, wild shape (Tiny to Huge animal 6/day, Small to</p><p>Large elemental 3/day), venom immunity, a thousand faces, timeless</p><p>body.</p><p></p><p>Immunities (Ex): Immune to sleep, paralysis, fire, disease, organic</p><p>poisons. Gain +4 bonus to Fortitude saves against poison. Double</p><p>damage from cold except on a successful save.</p><p></p><p>Keen Senses (Ex): Phlogiston sees four times as well as a human</p><p>in low-light conditions and twice as well in normal light. He has</p><p>darkvision with a range of 1,200 ft.</p><p></p><p>Possessions: Ring of fire elemental command, bracers of armor +8,</p><p>ring of wizardry I–IV, crystal ball with true seeing.</p><p></p><p>Druid Spells Prepared (6/8/8/8/7/7/6/6/5/5; base DC = 21 + spell</p><p>level): 0—create water (2), flare, light, naturewatch*, purify food</p><p>and drink; 1st—endure elements, entangle (2), faerie fire (2), goodberry,</p><p>obscuring mist (2); 2nd—charm person or animal, chill metal,</p><p>delay poison, heat metal (2), lesser restoration, speak with animals,</p><p>tree shape; 3rd—contagion, greater magic fang (2), meld into stone,</p><p>neutralize poison, poison, protection from elements, speak with plants;</p><p>4th—control plants, flame strike, freedom of movement, murderous</p><p>mist*, quench (2), rusting grasp; 5th—awaken, commune with nature,</p><p>control winds, inferno* (2), tree stride, wall of fire; 6th—antilife</p><p>shell, find the path, greater dispelling (2), liveoak, wall of stone;</p><p>7th—control weather, creeping doom, fire storm, summon nature’s</p><p>ally VII, true seeing, wind walk; 8th—finger of death, reverse gravity,</p><p>summon nature’s ally VIII, whirlwind, word of recall; 9th—</p><p>earthquake, foresight, mass heal, shapechange, summon nature’s ally</p><p>IX.</p><p></p><p>Sorcerer Spells Known (6/15/14/14/14/8/7/7/7/7; base DC = 17 +</p><p>spell level): 0—acid splash*, arcane mark, detect magic, ghost sound,</p><p>mage hand, mending, prestidigitation, ray of frost, read magic; 1st—</p><p>comprehend languages, corrosive grasp*, cure light wounds, magic</p><p>missile, true strike; 2nd—cat’s grace, invisibility, resist elements, see</p><p>invisibility, zone of truth; 3rd—dispel magic, displacement, haste,</p><p>lightning bolt; 4th—confusion, cure critical wounds, explosive cascade*,</p><p>fire shield; 5th—break enchantment, cone of cold, dominate</p><p>person, wall of force; 6th—analyze dweomer, fire spiders*, heal;</p><p>7th—greater ironguard*, greater restoration, power word stun; 8th—</p><p>mind blank, Otiluke’s telekinetic sphere, summon monster VIII;</p><p>9th—meteor swarm, time stop, true resurrection.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Wolfspider, post: 26557, member: 300"] Now THIS is a dragon (among other things...): SPOILERS FOR THE GROVE OF RENEWAL WEB ENHANCEMENT!!! . . . . . . . . . . Phlogiston: Male half-fire elemental/half-great wyrm red dragon Drd20; CR 47; Colossal outsider (fire); HD 40d12+400 plus 20d8+200; hp 953; Init +2; Spd 40 ft., fly 200 ft. (clumsy); AC 52 (touch 4, flat-footed 50); Atk +50 melee (4d8+17, bite) and +48 melee (4d6+8, 2 claws) and +47 melee (2d8+8, 2 wings) and +47 melee (4d6+25, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA Crush, tail sweep, breath weapon, frightful presence, spells, spell-like abilities; SQ Immunities, blindsight 360 ft., keen senses, druid abilities; SR 32; AL N; SV Fort +44, Ref +30, Will +45; Str 45, Dex 14, Con 31, Int 28, Wis 32, Cha 28. Skills and Feats: Animal Empathy +30, Bluff +58, Concentration +63, Diplomacy +50, Escape Artist +42, Intimidate +32, Jump +57, Knowledge (arcana) +47, Knowledge (religion) +47, Knowledge (nature) +70, Listen +64, Scry +70, Search +49, Sense Motive +42, Spellcraft +70, Spot +64, Wilderness Lore +44; Alertness, Cleave, Expertise, Flyby Attack, Great Cleave, Heighten Spell, Hover, Improved Initiative, Maximize Spell, Multiattack, Power Attack, Quicken Spell-Like Ability, Snatch, Sunder, Track, Weapon Focus (bite), Weapon Focus (claw), Wingover. Crush (Ex): Creatures in the area suffer 4d8+25 points of damage and must make a Reflex save (DC 40) or be pinned. Tail Sweep (Ex): Deals 2d8+25 points of damage to all creatures up to Medium-size in a half circle with a diameter of 40 feet (Reflex DC 40 half). Breath Weapon (Su): Can breathe a 70-ft. cone of fire once every 1d4 rounds for 24d10 points of damage (Reflex DC 40 half). Frightful Presence (Ex): Creatures within 360 feet of Phlogiston when he attacks or charges become panicked (if they have 4 or fewer hit dice) or shaken (if they have 5 to 59 hit dice) for 4d6 rounds (Will DC 47 negates and immunizes to his frightful presence for one day). Spell-Like Abilities (Sp): As Sor19 (DC 17+spell level): 12/day— locate object; 3/day—suggestion; 1/day—discern location, eyebite. As Sor60 (DC 17+spell level): 1/day—burning hands, elemental swarm (fire only), fire seeds, fire shield, fire storm, flaming sphere, incendiary cloud, plane shift, produce flame, wall of fire. Druid Abilities: Nature sense, woodland stride, trackless step, resist nature’s lure, wild shape (Tiny to Huge animal 6/day, Small to Large elemental 3/day), venom immunity, a thousand faces, timeless body. Immunities (Ex): Immune to sleep, paralysis, fire, disease, organic poisons. Gain +4 bonus to Fortitude saves against poison. Double damage from cold except on a successful save. Keen Senses (Ex): Phlogiston sees four times as well as a human in low-light conditions and twice as well in normal light. He has darkvision with a range of 1,200 ft. Possessions: Ring of fire elemental command, bracers of armor +8, ring of wizardry I–IV, crystal ball with true seeing. Druid Spells Prepared (6/8/8/8/7/7/6/6/5/5; base DC = 21 + spell level): 0—create water (2), flare, light, naturewatch*, purify food and drink; 1st—endure elements, entangle (2), faerie fire (2), goodberry, obscuring mist (2); 2nd—charm person or animal, chill metal, delay poison, heat metal (2), lesser restoration, speak with animals, tree shape; 3rd—contagion, greater magic fang (2), meld into stone, neutralize poison, poison, protection from elements, speak with plants; 4th—control plants, flame strike, freedom of movement, murderous mist*, quench (2), rusting grasp; 5th—awaken, commune with nature, control winds, inferno* (2), tree stride, wall of fire; 6th—antilife shell, find the path, greater dispelling (2), liveoak, wall of stone; 7th—control weather, creeping doom, fire storm, summon nature’s ally VII, true seeing, wind walk; 8th—finger of death, reverse gravity, summon nature’s ally VIII, whirlwind, word of recall; 9th— earthquake, foresight, mass heal, shapechange, summon nature’s ally IX. Sorcerer Spells Known (6/15/14/14/14/8/7/7/7/7; base DC = 17 + spell level): 0—acid splash*, arcane mark, detect magic, ghost sound, mage hand, mending, prestidigitation, ray of frost, read magic; 1st— comprehend languages, corrosive grasp*, cure light wounds, magic missile, true strike; 2nd—cat’s grace, invisibility, resist elements, see invisibility, zone of truth; 3rd—dispel magic, displacement, haste, lightning bolt; 4th—confusion, cure critical wounds, explosive cascade*, fire shield; 5th—break enchantment, cone of cold, dominate person, wall of force; 6th—analyze dweomer, fire spiders*, heal; 7th—greater ironguard*, greater restoration, power word stun; 8th— mind blank, Otiluke’s telekinetic sphere, summon monster VIII; 9th—meteor swarm, time stop, true resurrection. :eek: :eek: :eek: [/QUOTE]
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