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<blockquote data-quote="Berandor" data-source="post: 28875" data-attributes="member: 225"><p>Well, I suppose I'm in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When considering a dragon lair, I'm starting with the question:</p><p>If I had a million dollars, and then someone would go to my bank, get all the money, give it to me, and tell me that when 24h are over, everybody who wanted to could come and get my money, most certainly by killing me.</p><p></p><p>What would I do with the 24h to prepare?</p><p>Then I think of what I could do in a medieval magical world, with 50+ years to prepare...</p><p></p><p>Think of fake treasures, additional escape routes, beiting traps, a crumbling ceiling on the way to my "lair" (which is not my lair, of course), breath weapon slits in the wall, hidden caches and rooms, charmed helpers, dead end caverns (with weak end walls so I can burst through to surprise the intruders, or to flee), an underwater path to the real lair (so that pesky humans must swim through holding their breath maybe too long), or a path partially submerged (so that they can't move to full potential), and a possibility to cut my treasure off the lair (by crushing the ceiling, for example), should I need to flee without my gold.</p><p></p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 28875, member: 225"] Well, I suppose I'm in :) When considering a dragon lair, I'm starting with the question: If I had a million dollars, and then someone would go to my bank, get all the money, give it to me, and tell me that when 24h are over, everybody who wanted to could come and get my money, most certainly by killing me. What would I do with the 24h to prepare? Then I think of what I could do in a medieval magical world, with 50+ years to prepare... Think of fake treasures, additional escape routes, beiting traps, a crumbling ceiling on the way to my "lair" (which is not my lair, of course), breath weapon slits in the wall, hidden caches and rooms, charmed helpers, dead end caverns (with weak end walls so I can burst through to surprise the intruders, or to flee), an underwater path to the real lair (so that pesky humans must swim through holding their breath maybe too long), or a path partially submerged (so that they can't move to full potential), and a possibility to cut my treasure off the lair (by crushing the ceiling, for example), should I need to flee without my gold. Berandor [/QUOTE]
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