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<blockquote data-quote="Hatchling Dragon" data-source="post: 29095" data-attributes="member: 580"><p>Now <strong><em>this</em></strong> is exactally what I was talking about. And the first line, about 'what I'd do if it were me' is something I wish I'd thought of, as putting things in real-world perspective seems to be oh-so-effective in getting a point across.</p><p></p><p>Just remind me, should I ever find myself in your world, never to mess with with one of your Wyrms. If I were to hear that our adventure was to culminate with a Party-Dragon battle I seriously think I'd promptly soil my armor and change careers. Sure I'm not as rich as I <em>might</em> be, but I'd rather live to enjoy my lesser pile of loot.</p><p></p><p>As to my <strong>Sunless Citadel</strong> adventure, the party was being very careful and retreating rather frequently. Thus not only did the Kobolds manage to reclaim the entire first floor, and thier 'pet' dragon, but were charging the PC's gold to return to the lower level to finish things up. I did nearly get a chance to use the suggestion of teaming them up, if not on the same terms implied above, but the group decided they really didn't need to take out their 'allies'.</p><p></p><p>One thing that might have helped there (ie: thier decision) was that they did remember there was a dragon backing the Kobolds now, and the group really had no idea how big it was. I also was 'getting caught' grinning evilly from time to time whenever they'd ask me if they should attack or not. I like to try psyching-out my group when I'm not ready to have them face something (ie: a dragon), I'm just trying to prepare for the day when they call my bluff and actually attack.</p><p></p><p>They're a new group and still ask me to tell them if they should or shouldn't do this or that. Eventually they should learn to not even bother, since I always tell them "That's not my job, it's entirely up to you what your character's are going to do, I just tell you the consequences."</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 29095, member: 580"] Now [b][i]this[/i][/b] is exactally what I was talking about. And the first line, about 'what I'd do if it were me' is something I wish I'd thought of, as putting things in real-world perspective seems to be oh-so-effective in getting a point across. Just remind me, should I ever find myself in your world, never to mess with with one of your Wyrms. If I were to hear that our adventure was to culminate with a Party-Dragon battle I seriously think I'd promptly soil my armor and change careers. Sure I'm not as rich as I [i]might[/i] be, but I'd rather live to enjoy my lesser pile of loot. As to my [b]Sunless Citadel[/b] adventure, the party was being very careful and retreating rather frequently. Thus not only did the Kobolds manage to reclaim the entire first floor, and thier 'pet' dragon, but were charging the PC's gold to return to the lower level to finish things up. I did nearly get a chance to use the suggestion of teaming them up, if not on the same terms implied above, but the group decided they really didn't need to take out their 'allies'. One thing that might have helped there (ie: thier decision) was that they did remember there was a dragon backing the Kobolds now, and the group really had no idea how big it was. I also was 'getting caught' grinning evilly from time to time whenever they'd ask me if they should attack or not. I like to try psyching-out my group when I'm not ready to have them face something (ie: a dragon), I'm just trying to prepare for the day when they call my bluff and actually attack. They're a new group and still ask me to tell them if they should or shouldn't do this or that. Eventually they should learn to not even bother, since I always tell them "That's not my job, it's entirely up to you what your character's are going to do, I just tell you the consequences." Hatchling Dragon [/QUOTE]
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