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<blockquote data-quote="Mortaneus" data-source="post: 319840" data-attributes="member: 485"><p>Found it! Check this one out, from Jan 16, 2001. It's in the middle.</p><p></p><p></p><p>Sword & Fist Chat Notes: Scooper "milspec" was kind enough to grab some of the questions and answers of Sword & Fist designer Jason Carl.</p><p></p><p>Q: How does Dirty Fighting work?</p><p>A: You make a single attack when using Dirty Fighting. If the attack is successful, you inflict your normal damage *plus an additional 1d4 damage.</p><p></p><p>***</p><p></p><p>Q: On the "Expert Tactician" feat, if I have the feat, and I'm in combat with opponents B and C, and B gets stunned (denied his dex bonus) can I use the extra action against C?</p><p>A: You could use the extra action against C *if* C were denied his Dex bonus -- the opponent that you attack using Expert Tactician must be denied his Dex bonus</p><p></p><p>***</p><p></p><p>Q: Why is the mercurial greatsword so unbalanced? It has one of the highest damage and crit modifiers there are. Exotic weapons usually have only one jump from a non-exotic one, so I was wonderingwhy the big gap on the jump.</p><p>A: The mercurial greatsword does 2d8 damage and has a Crit threshhold of x4. Is that "unbalanced?" That's a question for your DM to answer. It's certainly a very strong weapon. When we design new material for D&D, it's inevitable that some game elements -- feats, prestige classes, weapons, spells, etc. -- will be more appealing than others. Some weapon has to be at the top of the heap, after all.</p><p></p><p>***</p><p></p><p>Q: Shouldn't the Halfling Outrider get a base attack bonus increase?</p><p>A: The Halfling Outrider is the only prestige class in the book without a unique attack bonus. It's designed that way purposefully to reflect the fact that the class role is primarily that of a scout, not a combatant. I took a chance on that one. ;-)</p><p></p><p>***</p><p></p><p>Q: Does a rogue who is flanking someone with the "Eyes in the Back of your Head" feat get his sneak attack damage? I would say yes, from reading the rule, but it's not entirely clear.</p><p>A: I would say yes. The feat doesn't give you any benefit if you denied your Dex bonus (such as when you are caught flat-footed), and that implies that a rogue still gets his sneak attack damage against someone who has this feat -- even if the rogue is flanking that someone.</p><p></p><p>***</p><p></p><p>Q: for S&F Feats like Circle Kick and dirty fighting which say you have to take a full attack action to use them, do you get full iterative attacks with that action? or just a single attack?</p><p>A: If you use Circle Kick or Dirty Fighting, you get only one attack. If that attack is successful, you get a second attack. I originally considered having these feats work with each of a character's iterative attacks but our playtests demonstrated that wasn't a good idea. ;-)</p><p></p><p>***</p><p></p><p>Q: How does Lightning fists interact with Flurry of Blows?</p><p>A: Lightning Fists doesn't stack with Flurry of Blows. You make three attacks only, each at your base attack bonus, minus 5.</p><p></p><p>***</p><p></p><p>Q: How were the prices for the fortresses at the end of the book arrived at? Is there a metasystem involved, or were they more or less pulled out of the air as resonable costs?</p><p>A: The DMG has information about pricing -- we used this information, but in some cases we had to extrapolate some math based on the existing information.</p><p></p><p>***</p><p></p><p>Q: Should the fighter be able to use his bonus feats to get the S&F Feats? My house rule so far has been that he can, with the exception of the feats requiring monk levels or feats not on the fighter list (a total of 4 feats).</p><p>A: According to the Player's Handbook, the list of feats that a fighter can choose as bonus feats is very specific. The S&F feats don't appear on that list. Therefore, the S&F feats cannot be taken as a fighter's bonus feats.</p><p></p><p>***</p><p></p><p>Q: What's the reasoning behind the stump knife getting an increased threat range once it has wounded someone?</p><p>A: It's to reflect the fact that the stump knife is an extension of your body. Unlike a sword, for example, the stump knife is a part of your body. It's a way of modeling a very different way of fighting.</p><p></p><p>***</p><p></p><p>Q: On a Mantis Leap, is there a minimum distance that must be moved? It says that you use a charge attack, which normally has a 10' move requirement. And, does it use a standing jump, a running jump or both/either? Also, it says "normal damage, plus your Str modifier x2." Does this mean that a Str 12 individual with a shortsword does (1d6 + 1) + 2?</p><p>A: The distance that you move is a minimum of 10' plus the result of your Jump check; the type of jump is a standing jump; the damage inflicted is normal plus your Str modifier x2, so that a character with Str 12 and using a short sword would inflict 1d6 +2 damage.</p><p></p><p>***</p><p></p><p>Q: What project are you currently working on for WoTC?</p><p>A: Currently I'm working on a new release for the Forgotten Realms campaign. It's scheduled for release in November of this year--but that's all I can tell you about it, because it hasn't appeared on our public catalogue yet!</p><p></p><p>***</p><p></p><p>Q: Are there any plans to somehow increase the damage of a shuriken? Those things seem kinda weak, especially if you compare them to the damage they do in movies (yes, I realize movies have little or no base in reality)</p><p>A: Not that I'm aware of. The shuriken's advantage lies in its versatility as a weapon that's easy to hide, rather than the damage it can inflict.</p><p></p><p>***</p><p></p><p>Q: with the Off hand parry feat, it says you sacrifice all your off hand attacks for the round in exchange for a +2 dodge bonus, does that mean you still take the penalty to your primary attacks as if you were attacking with two weapons?</p><p>A: Yes.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 319840, member: 485"] Found it! Check this one out, from Jan 16, 2001. It's in the middle. Sword & Fist Chat Notes: Scooper "milspec" was kind enough to grab some of the questions and answers of Sword & Fist designer Jason Carl. Q: How does Dirty Fighting work? A: You make a single attack when using Dirty Fighting. If the attack is successful, you inflict your normal damage *plus an additional 1d4 damage. *** Q: On the "Expert Tactician" feat, if I have the feat, and I'm in combat with opponents B and C, and B gets stunned (denied his dex bonus) can I use the extra action against C? A: You could use the extra action against C *if* C were denied his Dex bonus -- the opponent that you attack using Expert Tactician must be denied his Dex bonus *** Q: Why is the mercurial greatsword so unbalanced? It has one of the highest damage and crit modifiers there are. Exotic weapons usually have only one jump from a non-exotic one, so I was wonderingwhy the big gap on the jump. A: The mercurial greatsword does 2d8 damage and has a Crit threshhold of x4. Is that "unbalanced?" That's a question for your DM to answer. It's certainly a very strong weapon. When we design new material for D&D, it's inevitable that some game elements -- feats, prestige classes, weapons, spells, etc. -- will be more appealing than others. Some weapon has to be at the top of the heap, after all. *** Q: Shouldn't the Halfling Outrider get a base attack bonus increase? A: The Halfling Outrider is the only prestige class in the book without a unique attack bonus. It's designed that way purposefully to reflect the fact that the class role is primarily that of a scout, not a combatant. I took a chance on that one. ;-) *** Q: Does a rogue who is flanking someone with the "Eyes in the Back of your Head" feat get his sneak attack damage? I would say yes, from reading the rule, but it's not entirely clear. A: I would say yes. The feat doesn't give you any benefit if you denied your Dex bonus (such as when you are caught flat-footed), and that implies that a rogue still gets his sneak attack damage against someone who has this feat -- even if the rogue is flanking that someone. *** Q: for S&F Feats like Circle Kick and dirty fighting which say you have to take a full attack action to use them, do you get full iterative attacks with that action? or just a single attack? A: If you use Circle Kick or Dirty Fighting, you get only one attack. If that attack is successful, you get a second attack. I originally considered having these feats work with each of a character's iterative attacks but our playtests demonstrated that wasn't a good idea. ;-) *** Q: How does Lightning fists interact with Flurry of Blows? A: Lightning Fists doesn't stack with Flurry of Blows. You make three attacks only, each at your base attack bonus, minus 5. *** Q: How were the prices for the fortresses at the end of the book arrived at? Is there a metasystem involved, or were they more or less pulled out of the air as resonable costs? A: The DMG has information about pricing -- we used this information, but in some cases we had to extrapolate some math based on the existing information. *** Q: Should the fighter be able to use his bonus feats to get the S&F Feats? My house rule so far has been that he can, with the exception of the feats requiring monk levels or feats not on the fighter list (a total of 4 feats). A: According to the Player's Handbook, the list of feats that a fighter can choose as bonus feats is very specific. The S&F feats don't appear on that list. Therefore, the S&F feats cannot be taken as a fighter's bonus feats. *** Q: What's the reasoning behind the stump knife getting an increased threat range once it has wounded someone? A: It's to reflect the fact that the stump knife is an extension of your body. Unlike a sword, for example, the stump knife is a part of your body. It's a way of modeling a very different way of fighting. *** Q: On a Mantis Leap, is there a minimum distance that must be moved? It says that you use a charge attack, which normally has a 10' move requirement. And, does it use a standing jump, a running jump or both/either? Also, it says "normal damage, plus your Str modifier x2." Does this mean that a Str 12 individual with a shortsword does (1d6 + 1) + 2? A: The distance that you move is a minimum of 10' plus the result of your Jump check; the type of jump is a standing jump; the damage inflicted is normal plus your Str modifier x2, so that a character with Str 12 and using a short sword would inflict 1d6 +2 damage. *** Q: What project are you currently working on for WoTC? A: Currently I'm working on a new release for the Forgotten Realms campaign. It's scheduled for release in November of this year--but that's all I can tell you about it, because it hasn't appeared on our public catalogue yet! *** Q: Are there any plans to somehow increase the damage of a shuriken? Those things seem kinda weak, especially if you compare them to the damage they do in movies (yes, I realize movies have little or no base in reality) A: Not that I'm aware of. The shuriken's advantage lies in its versatility as a weapon that's easy to hide, rather than the damage it can inflict. *** Q: with the Off hand parry feat, it says you sacrifice all your off hand attacks for the round in exchange for a +2 dodge bonus, does that mean you still take the penalty to your primary attacks as if you were attacking with two weapons? A: Yes. [/QUOTE]
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