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Bouncing heroes and healing tweaks
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<blockquote data-quote="Fanaelialae" data-source="post: 7134473" data-attributes="member: 53980"><p>You're free to try, it but it sounds to me like your players aren't interested in preemptive healing. From what you've described, they are leaving downed allies at the cost of their own action economy. </p><p></p><p>In my own games, we sometimes use preemptive healing, while other times we wait for the ally to go down. It's because we only bother to heal a conscious ally if we believe it is likely to buy them a round. A 1st level healing word is rarely sufficient for that. You don't really get into the range until Heal (maybe Mass Cure Wounds).</p><p></p><p>I doubt you'll accomplish your goal using the stick. I think you'll just make the game harder for them. My suggestion would be to use a carrot. In other words, buff healing until it's worth using preemptively. The downside of this, of course, is that it would make the game easier. Even then, for a certain style of player (who would rather deal damage than heal) it will not induce your desired playstyle. But, for that kind of player, almost nothing will (I've seen peer pressure work, but only in the short term, and to the detriment of that player's fun, so I don't recommend it).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7134473, member: 53980"] You're free to try, it but it sounds to me like your players aren't interested in preemptive healing. From what you've described, they are leaving downed allies at the cost of their own action economy. In my own games, we sometimes use preemptive healing, while other times we wait for the ally to go down. It's because we only bother to heal a conscious ally if we believe it is likely to buy them a round. A 1st level healing word is rarely sufficient for that. You don't really get into the range until Heal (maybe Mass Cure Wounds). I doubt you'll accomplish your goal using the stick. I think you'll just make the game harder for them. My suggestion would be to use a carrot. In other words, buff healing until it's worth using preemptively. The downside of this, of course, is that it would make the game easier. Even then, for a certain style of player (who would rather deal damage than heal) it will not induce your desired playstyle. But, for that kind of player, almost nothing will (I've seen peer pressure work, but only in the short term, and to the detriment of that player's fun, so I don't recommend it). [/QUOTE]
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