Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Bouncing heroes and healing tweaks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barolo" data-source="post: 7134672" data-attributes="member: 61932"><p>Revivify is one exception to the resurrection spells that I just "charge" the expected from the book, as we perceive this as more of analogous to an expensive last resort cure than to an actual raising from the dead. Curiously, this one spell usually was kept on the paladin arsenal, and I think she felt really responsible to have this available for the sake of the others, if need would arise. It didn't really matter when her fighter team-mate was eaten whole by the gargantuan snake-fish. The monster could spare two attacks to auto-crit twice and kill him after he dropped to the "ground", so I described the death as him being swallowed by the beast.</p><p></p><p></p><p></p><p>I agree. The thing is, they do not try early healing even when it would be the superior option. Sometimes they just take the whole situation for granted and get "surprised" when it ends bad.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Indeed it is not a crazy idea, but sometimes she would take it too far. She would play this card quite often. It was just not very fun for the other guy that was holding the frontline with her when he saw that when she was getting the pounding, she would go full-in healing herself for some 70 HPs after she lost half her total, while in other fights he was taking the pounding and she would patiently wait for him to drop and only then she would heal him back some crumbs, so that he would proceed to drop and raise again and again. I does feel like good teamwork is what is missing, but those people are good friends of mine, and we do have a good time playing, specially out-of-combat.</p><p></p><p>When I run the game, I try not to make it too much of a game of guessing, as I find it a more rewarding experience when players make their choices well informed. While I do not display on the open monster numbers, the descriptions I provide, and intel available before the encounters, usually reveal the monster overall strengths and weaknesses (so that players can try to make use of spells that target weak saves, for instance, or have a chance to know that some elemental attack will not work well), and the descriptions during the fight usually allow them to guess more-or-less the damage range of the attacks they face, or the remaining HPs of monsters.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7134672, member: 61932"] Revivify is one exception to the resurrection spells that I just "charge" the expected from the book, as we perceive this as more of analogous to an expensive last resort cure than to an actual raising from the dead. Curiously, this one spell usually was kept on the paladin arsenal, and I think she felt really responsible to have this available for the sake of the others, if need would arise. It didn't really matter when her fighter team-mate was eaten whole by the gargantuan snake-fish. The monster could spare two attacks to auto-crit twice and kill him after he dropped to the "ground", so I described the death as him being swallowed by the beast. I agree. The thing is, they do not try early healing even when it would be the superior option. Sometimes they just take the whole situation for granted and get "surprised" when it ends bad. Indeed it is not a crazy idea, but sometimes she would take it too far. She would play this card quite often. It was just not very fun for the other guy that was holding the frontline with her when he saw that when she was getting the pounding, she would go full-in healing herself for some 70 HPs after she lost half her total, while in other fights he was taking the pounding and she would patiently wait for him to drop and only then she would heal him back some crumbs, so that he would proceed to drop and raise again and again. I does feel like good teamwork is what is missing, but those people are good friends of mine, and we do have a good time playing, specially out-of-combat. When I run the game, I try not to make it too much of a game of guessing, as I find it a more rewarding experience when players make their choices well informed. While I do not display on the open monster numbers, the descriptions I provide, and intel available before the encounters, usually reveal the monster overall strengths and weaknesses (so that players can try to make use of spells that target weak saves, for instance, or have a chance to know that some elemental attack will not work well), and the descriptions during the fight usually allow them to guess more-or-less the damage range of the attacks they face, or the remaining HPs of monsters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bouncing heroes and healing tweaks
Top