Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Bouncing heroes and healing tweaks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7135023" data-attributes="member: 53980"><p>I've been working on a similar idea, using the Lingering Injury rules from the DMG. The idea is that it allows PCs to continue fighting when they would otherwise go unconscious, but at the risk of long term or even permanent injury (death is also a possibility, of course; even a hero can only push themselves so far before their body gives out). Keep in mind that these rules are both unfinished and untested.</p><p></p><p>When a PC would be reduced to zero hp, they may roll on the wound table (below) to remain standing at 1 hp.</p><p></p><p>[ATTACH]84942[/ATTACH]</p><p></p><p>Injuries (including wounds) are difficult to heal. The damage absorbed by the wound is the DC to heal it. Magical healing can reduce this DC. You can attempt to recover from one (non-permanent) injury after a long rest. This requires a successful Medicine check against the DC.</p><p></p><p>The idea is that you are most likely to accrue Wounds (10-19) as you are injured, each of which give you a cumulative -1 on future Wound checks, which in turn makes it more likely that you'll suffer a long-term or permanent injury (or death). I added the ability to shake off half your wounds on a natural 20 because I want the PCs to have a chance of coming out of the death spiral. I've also considered heroic last stand rules, where a character who is using these rules gains a significant offensive boost (because I like the idea of a character becoming even more badass as he's on the threshold of death). I might make it a feat, I'm not really certain.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7135023, member: 53980"] I've been working on a similar idea, using the Lingering Injury rules from the DMG. The idea is that it allows PCs to continue fighting when they would otherwise go unconscious, but at the risk of long term or even permanent injury (death is also a possibility, of course; even a hero can only push themselves so far before their body gives out). Keep in mind that these rules are both unfinished and untested. When a PC would be reduced to zero hp, they may roll on the wound table (below) to remain standing at 1 hp. [ATTACH=CONFIG]84942._xfImport[/ATTACH] Injuries (including wounds) are difficult to heal. The damage absorbed by the wound is the DC to heal it. Magical healing can reduce this DC. You can attempt to recover from one (non-permanent) injury after a long rest. This requires a successful Medicine check against the DC. The idea is that you are most likely to accrue Wounds (10-19) as you are injured, each of which give you a cumulative -1 on future Wound checks, which in turn makes it more likely that you'll suffer a long-term or permanent injury (or death). I added the ability to shake off half your wounds on a natural 20 because I want the PCs to have a chance of coming out of the death spiral. I've also considered heroic last stand rules, where a character who is using these rules gains a significant offensive boost (because I like the idea of a character becoming even more badass as he's on the threshold of death). I might make it a feat, I'm not really certain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bouncing heroes and healing tweaks
Top