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General Tabletop Discussion
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Bouncing heroes and healing tweaks
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<blockquote data-quote="Horwath" data-source="post: 7135545" data-attributes="member: 6801299"><p>1. I would bring back negative HPs.</p><p></p><p>You die at -constitution score+level. 20th level character with 20 con dies at -40 HP.</p><p></p><p></p><p>2. change the healing spells.</p><p>4e did one thing good for healers as they made spells that you make an attack and if you hit you or ally can spend a healing surge. It satisfied the "ego" need of dealing damage and healing at the same time.</p><p></p><p>Also make healing only spells use bonus actions. That way you can still use your Action for an attack or some other "damage-like" thing.</p><p></p><p>Make cure wounds 1 min cast spell that heals alot.</p><p></p><p>I.E. </p><p>Cure wounds; 1st level spell</p><p>Casting time: 1 minute</p><p>Target heals for 15 HP, for each spell level above 1st raise the healing by 15HP</p><p></p><p>Healing word; 1st level spell</p><p>Casting time: bonus action</p><p>Range: 30ft</p><p>Target heals for 2d6 damage, for each spell level above 1st raise the healing by 2d6</p><p></p><p>Holy light; cantrip</p><p>Casting time action:</p><p>Range 30ft</p><p>Target one enemy within 30ft. If he fails charisma save deal 1d6 radiant damage. If this spell deals damage your or an ally within 30ft can spend 1 HD to heal themselves.</p><p>Spell deals 2d6 at lvl5, 3d6 at lvl11 and 4d6 at lvl17. You or ally can spend up to 2 HDs at lvl5, 3HDs at lvl11 or 4 HDs at lvl17.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7135545, member: 6801299"] 1. I would bring back negative HPs. You die at -constitution score+level. 20th level character with 20 con dies at -40 HP. 2. change the healing spells. 4e did one thing good for healers as they made spells that you make an attack and if you hit you or ally can spend a healing surge. It satisfied the "ego" need of dealing damage and healing at the same time. Also make healing only spells use bonus actions. That way you can still use your Action for an attack or some other "damage-like" thing. Make cure wounds 1 min cast spell that heals alot. I.E. Cure wounds; 1st level spell Casting time: 1 minute Target heals for 15 HP, for each spell level above 1st raise the healing by 15HP Healing word; 1st level spell Casting time: bonus action Range: 30ft Target heals for 2d6 damage, for each spell level above 1st raise the healing by 2d6 Holy light; cantrip Casting time action: Range 30ft Target one enemy within 30ft. If he fails charisma save deal 1d6 radiant damage. If this spell deals damage your or an ally within 30ft can spend 1 HD to heal themselves. Spell deals 2d6 at lvl5, 3d6 at lvl11 and 4d6 at lvl17. You or ally can spend up to 2 HDs at lvl5, 3HDs at lvl11 or 4 HDs at lvl17. [/QUOTE]
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