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General Tabletop Discussion
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Bouncing heroes and healing tweaks
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7135872" data-attributes="member: 6787650"><p>I recall someone <em>learning</em> Otiluke's Resilient Sphere for that reason. He never cast it, but that's just how contingency plans work: hopefully you never need them.</p><p></p><p></p><p></p><p>Sure. "Obvious" != "optimal," obviously.</p><p></p><p>But the context I'm responding to is the charge that healing 6-8 points of damage is ineffective and won't stop your ally from going down anyway. The actions I'm suggesting are not ineffective in this manner.</p><p></p><p></p><p></p><p>What's your point here, Tony? Are you saying that none of the examples I listed are clearly viable without spells or DM-may-I? (I disagree.) Are you saying you want to introduce new rules, like a Hinder action that makes it harder for an enemy to attack a specific ally? (Be my guest. Isn't that basically what Disarm is anyway?)</p><p></p><p></p><p></p><p>Opportunity attacks, for another. A guy with 4 HP left may choose to attack the T-Rex, because he's following the "obvious" strategy of trying to kill it before it kills him. At the end of his turn, if the T-Rex isn't dead, he can either take an opportunity attack (which might kill him) or sit there and hope that the T-Rex will miss him, OR one of his buddies can yank him out of the T-Rex's reach. Under 5E rules, being moved by somebody else doesn't provoke an opportunity attack--it makes no sense, but then, 5E's rationale for opportunity attacks makes zero sense in the first place so what's one more nonsensical special case?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7135872, member: 6787650"] I recall someone [I]learning[/I] Otiluke's Resilient Sphere for that reason. He never cast it, but that's just how contingency plans work: hopefully you never need them. Sure. "Obvious" != "optimal," obviously. But the context I'm responding to is the charge that healing 6-8 points of damage is ineffective and won't stop your ally from going down anyway. The actions I'm suggesting are not ineffective in this manner. What's your point here, Tony? Are you saying that none of the examples I listed are clearly viable without spells or DM-may-I? (I disagree.) Are you saying you want to introduce new rules, like a Hinder action that makes it harder for an enemy to attack a specific ally? (Be my guest. Isn't that basically what Disarm is anyway?) Opportunity attacks, for another. A guy with 4 HP left may choose to attack the T-Rex, because he's following the "obvious" strategy of trying to kill it before it kills him. At the end of his turn, if the T-Rex isn't dead, he can either take an opportunity attack (which might kill him) or sit there and hope that the T-Rex will miss him, OR one of his buddies can yank him out of the T-Rex's reach. Under 5E rules, being moved by somebody else doesn't provoke an opportunity attack--it makes no sense, but then, 5E's rationale for opportunity attacks makes zero sense in the first place so what's one more nonsensical special case? [/QUOTE]
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