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Bouncing heroes and healing tweaks
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<blockquote data-quote="Tony Vargas" data-source="post: 7136648" data-attributes="member: 996"><p>At least, indeed. It easily goes back to 2e, if not mid 1e, and likely peaked with the 'rocket tag' of 3.5, too. Once you got weapon (double)specialization and TWFing/Archery going in AD&D, DPR could be out of control even at low level, and at mid-high level uncapped damage/level spells also became overwhelming offense. Not to mention the crazy magic items. In 3.x, though, untouchable optimized save-or-die DCs really made offense king. At the same time it made out-of-combat healing a trivial resource. So, spell slots for novas in combat, healing relegated to wand-tapping after combat.</p><p>What 4e & 5e did a little differently was give you some option to heal while still contributing offense. All 4e leaders could minor-action heal 2/encounter, while pulling out any of their attacks in the same round, and attacks with healing riders were very common for them, and attack-plus-self-healing was out there for other roles, too, particularly defenders. 5e retained Healing Word and (for the Fighter) Second Wind from all that, so it's there, but both are relatively weak healing, and Healing Word limits the offense you can use in the same round. </p><p>Arguably, outside of the earliest editions at the lowest levels, offense has always been king, even when healing was a necessity. Maybe, briefly, in 4e, offense became more nuanced with longer, more cooperative/dynamic 'tactical' combats (a reaction to 3e 'static combat' and rocket tag), but 5e's back to the D&D norm that way.</p><p> Good point. </p><p></p><p> Incapacitated vs Stunned vs Unconscious may not often make a big difference, but I like the progression...</p><p></p><p> Definitely like that, dramatic/heroic.</p><p></p><p>Could be helpful, or give them the option to add HD to the amount recovered when healed in combat. I proposed up to 1 HD per spell level...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7136648, member: 996"] At least, indeed. It easily goes back to 2e, if not mid 1e, and likely peaked with the 'rocket tag' of 3.5, too. Once you got weapon (double)specialization and TWFing/Archery going in AD&D, DPR could be out of control even at low level, and at mid-high level uncapped damage/level spells also became overwhelming offense. Not to mention the crazy magic items. In 3.x, though, untouchable optimized save-or-die DCs really made offense king. At the same time it made out-of-combat healing a trivial resource. So, spell slots for novas in combat, healing relegated to wand-tapping after combat. What 4e & 5e did a little differently was give you some option to heal while still contributing offense. All 4e leaders could minor-action heal 2/encounter, while pulling out any of their attacks in the same round, and attacks with healing riders were very common for them, and attack-plus-self-healing was out there for other roles, too, particularly defenders. 5e retained Healing Word and (for the Fighter) Second Wind from all that, so it's there, but both are relatively weak healing, and Healing Word limits the offense you can use in the same round. Arguably, outside of the earliest editions at the lowest levels, offense has always been king, even when healing was a necessity. Maybe, briefly, in 4e, offense became more nuanced with longer, more cooperative/dynamic 'tactical' combats (a reaction to 3e 'static combat' and rocket tag), but 5e's back to the D&D norm that way. Good point. Incapacitated vs Stunned vs Unconscious may not often make a big difference, but I like the progression... Definitely like that, dramatic/heroic. Could be helpful, or give them the option to add HD to the amount recovered when healed in combat. I proposed up to 1 HD per spell level... [/QUOTE]
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