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Bouncing heroes and healing tweaks
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<blockquote data-quote="S'mon" data-source="post: 7137254" data-attributes="member: 463"><p>In my subjective impression of real life, you can't ignore opponent A and go attack opponent B without leaving yourself open to opponent A. I'd disagree. Also in 1e AD&D (don't recall 2e) you can only move 10' and attack at all, unless you Charge. In 5e you can move between opponents over 10' apart if you want (unlike AD&D) but those you leave get a free attack. So this all seems wrong.</p><p></p><p>I'm more bugged by the Dash action to run away letting opponents you're fleeing from get a free </p><p>attack on you, it doesn't make sense to me or to Lindybeige - <a href="https://www.youtube.com/watch?v=1z078XzvFmY" target="_blank">https://www.youtube.com/watch?v=1z078XzvFmY</a> - I think a house rule that Dash does not provoke OAs from any opponents you were in contact with before taking Dash action would fix that. It would also be more plausible if using bows halved your move speed; either that or bring back a Charge action. Otherwise it's too easy for fast archers to backpedal away from melee opponents. But these are all areas where added realism may not be worth the added complexity.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7137254, member: 463"] In my subjective impression of real life, you can't ignore opponent A and go attack opponent B without leaving yourself open to opponent A. I'd disagree. Also in 1e AD&D (don't recall 2e) you can only move 10' and attack at all, unless you Charge. In 5e you can move between opponents over 10' apart if you want (unlike AD&D) but those you leave get a free attack. So this all seems wrong. I'm more bugged by the Dash action to run away letting opponents you're fleeing from get a free attack on you, it doesn't make sense to me or to Lindybeige - [url]https://www.youtube.com/watch?v=1z078XzvFmY[/url] - I think a house rule that Dash does not provoke OAs from any opponents you were in contact with before taking Dash action would fix that. It would also be more plausible if using bows halved your move speed; either that or bring back a Charge action. Otherwise it's too easy for fast archers to backpedal away from melee opponents. But these are all areas where added realism may not be worth the added complexity. [/QUOTE]
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