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General Tabletop Discussion
*Pathfinder & Starfinder
Boundaries of "drifting"
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<blockquote data-quote="billd91" data-source="post: 6203212" data-attributes="member: 3400"><p>I think I'd look at this more like looking at shadows. Shine a bright light on an object and you get 2 regions of shadow it casts - the umbra and penumbra. All RPGs, as I see them, have an umbra in which the game is played pretty much as written, assumptions and settings largely intact. But they also all have a penumbra where most actual games played probably exist and probably coincides the areas into which you see a game "drifting". House rules may be present, some assumptions changes, some setting elements changed, some combinations of those.</p><p></p><p>And like shadows, it may be hard for an objective observer to tell from looking at it where the boundary of the umbra and penumbra are as well as where the penumbra itself stops and becomes, in this case, a different game entirely.</p></blockquote><p></p>
[QUOTE="billd91, post: 6203212, member: 3400"] I think I'd look at this more like looking at shadows. Shine a bright light on an object and you get 2 regions of shadow it casts - the umbra and penumbra. All RPGs, as I see them, have an umbra in which the game is played pretty much as written, assumptions and settings largely intact. But they also all have a penumbra where most actual games played probably exist and probably coincides the areas into which you see a game "drifting". House rules may be present, some assumptions changes, some setting elements changed, some combinations of those. And like shadows, it may be hard for an objective observer to tell from looking at it where the boundary of the umbra and penumbra are as well as where the penumbra itself stops and becomes, in this case, a different game entirely. [/QUOTE]
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Boundaries of "drifting"
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