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General Tabletop Discussion
*Dungeons & Dragons
Bounded Accuracy and Magic Item Scarcity
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<blockquote data-quote="TheCosmicKid" data-source="post: 6693176" data-attributes="member: 6683613"><p>I'm afraid I don't follow your reasoning. In a bounded accuracy system, where every +1 bonus provides more of a combat advantage, such magic items are inherently <em>more</em> special.</p><p></p><p>And let's also note here that we're not talking about "magic items" in general -- we're talking specifically about <em>magic items which grant a bonus to attack rolls, AC, and/or saving throws</em>. If an item does something else, the bounded accuracy system is simply not relevant to it.</p><p></p><p>The difference between a "ceiling" of +3 and +5 honestly doesn't strike me as significant. But obviously it does to you. So, thinking about what I said above about bounded accuracy, I might suggest moving the gradation system you're looking for to something other than attack rolls, AC, and/or saving throws. For weapons, the alternative seems obvious: damage. If a <em>+X weapon</em> only meant +X to damage, it could actually go even higher than +5. You could even have hybrid items like a <em>+2/+5 longsword</em> -- +2 to hit, +5 damage. (I dimly recall some weapons like this in 2E and <em>Baldur's Gate</em>.)</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6693176, member: 6683613"] I'm afraid I don't follow your reasoning. In a bounded accuracy system, where every +1 bonus provides more of a combat advantage, such magic items are inherently [I]more[/I] special. And let's also note here that we're not talking about "magic items" in general -- we're talking specifically about [I]magic items which grant a bonus to attack rolls, AC, and/or saving throws[/I]. If an item does something else, the bounded accuracy system is simply not relevant to it. The difference between a "ceiling" of +3 and +5 honestly doesn't strike me as significant. But obviously it does to you. So, thinking about what I said above about bounded accuracy, I might suggest moving the gradation system you're looking for to something other than attack rolls, AC, and/or saving throws. For weapons, the alternative seems obvious: damage. If a [I]+X weapon[/I] only meant +X to damage, it could actually go even higher than +5. You could even have hybrid items like a [I]+2/+5 longsword[/I] -- +2 to hit, +5 damage. (I dimly recall some weapons like this in 2E and [I]Baldur's Gate[/I].) [/QUOTE]
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