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Bounded accuracy and more mundane heroes
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<blockquote data-quote="GreyLord" data-source="post: 7874762" data-attributes="member: 4348"><p>Yes.</p><p></p><p>It should be noted that even AD&D had a bigger differential range while the Monsters for the most part were in the AC of what you would call "Bounded Accuracy" in regards to difficulty to being hit. This meant in AD&D monsters were hit more often and had less HP in comparison to 5e. Most of the leveling was done by 9th-11th level as that was mostly the high level, but even than you had more of a 10 point spread rather than a 4 point spread, while monsters were mostly easier in general to hit, but deadlier in the way they punched at times (multiple death saves, magic resistance in addition to saves, paralyzations, level drains...etc).</p><p></p><p>D&D was similar, but the to hit spread was probably closer to 5e in the lower levels. BECMI went to 36 though (forget 11) so with that type of level difference, eventually monsters were dang easy to hit there as well.</p><p></p><p>Abilities didn't change as much in many games though (especially D&D BX or BECMI) so that was far more limiting, and as many things would go which we call skills were dependant on DM's call and ability scores, that was probably more restrictive...</p><p></p><p>Unless you are talking about Thief skills which went from really low and almost impossible to pull off to very high and almost impossible to fail.</p><p></p><p>My own experience is that 5e in general feels less epic at high levels. For starters, in some ways characters who are not spellcasters do not feel as if they've advanced that much in power between each level gain...and so by level 20 will feel more like one would have at 4th or 5th level in earlier editions in advancing (still powerful compared to 1st level...but not so much of a difference as 20th level used to be) in comparison to others.</p><p></p><p>Once you get to Epic Boons though, it still doesn't advance as quickly in power, but probably around twice as quickly as you do in the earlier 5e levels in comparison.</p><p></p><p>I've run epic games in almost all editions (or what one would call epic, even if epic didn't technically exist).</p><p></p><p>When I can kill 20th level characters easier in 5e with kobolds than I could in any other edition of the game...yes...it can feel less epic (and do not be mistaken, I've killed high level characters with kobolds in EVERY edition of the game I've played thus far, some editions are easier and others harder, depends on the rules).</p><p></p><p>Edit: Specifically...That does not mean it's not fun, that's not what I am answering. 5e is fun for players, but in regards to whether it is less epic in feel or action than other editions at super high levels, I would say that the answer to that can be yes.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7874762, member: 4348"] Yes. It should be noted that even AD&D had a bigger differential range while the Monsters for the most part were in the AC of what you would call "Bounded Accuracy" in regards to difficulty to being hit. This meant in AD&D monsters were hit more often and had less HP in comparison to 5e. Most of the leveling was done by 9th-11th level as that was mostly the high level, but even than you had more of a 10 point spread rather than a 4 point spread, while monsters were mostly easier in general to hit, but deadlier in the way they punched at times (multiple death saves, magic resistance in addition to saves, paralyzations, level drains...etc). D&D was similar, but the to hit spread was probably closer to 5e in the lower levels. BECMI went to 36 though (forget 11) so with that type of level difference, eventually monsters were dang easy to hit there as well. Abilities didn't change as much in many games though (especially D&D BX or BECMI) so that was far more limiting, and as many things would go which we call skills were dependant on DM's call and ability scores, that was probably more restrictive... Unless you are talking about Thief skills which went from really low and almost impossible to pull off to very high and almost impossible to fail. My own experience is that 5e in general feels less epic at high levels. For starters, in some ways characters who are not spellcasters do not feel as if they've advanced that much in power between each level gain...and so by level 20 will feel more like one would have at 4th or 5th level in earlier editions in advancing (still powerful compared to 1st level...but not so much of a difference as 20th level used to be) in comparison to others. Once you get to Epic Boons though, it still doesn't advance as quickly in power, but probably around twice as quickly as you do in the earlier 5e levels in comparison. I've run epic games in almost all editions (or what one would call epic, even if epic didn't technically exist). When I can kill 20th level characters easier in 5e with kobolds than I could in any other edition of the game...yes...it can feel less epic (and do not be mistaken, I've killed high level characters with kobolds in EVERY edition of the game I've played thus far, some editions are easier and others harder, depends on the rules). Edit: Specifically...That does not mean it's not fun, that's not what I am answering. 5e is fun for players, but in regards to whether it is less epic in feel or action than other editions at super high levels, I would say that the answer to that can be yes. [/QUOTE]
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