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General Tabletop Discussion
*Dungeons & Dragons
Bounded accuracy and more mundane heroes
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<blockquote data-quote="Celebrim" data-source="post: 7875561" data-attributes="member: 4937"><p>The problem with subjective success based on the DM's empowerment is that cuts both ways. If some of the time you are going to succeed just because the DM thinks you should, then some of the time you are going to be tested just because the DM thinks you should. This is an example where the DM empowerment philosophy cuts against player empowerment. That isn't always true. Not every sort of DM empowerment is a zero sum game. But when you are talking about having the DM fix rules problems by fiat, then unless you are talking about extreme edge cases, it's a problem.</p><p></p><p>Again, I get what they were going for, but I personally would take a little less elegance and a little more just works intuitively without fiat.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7875561, member: 4937"] The problem with subjective success based on the DM's empowerment is that cuts both ways. If some of the time you are going to succeed just because the DM thinks you should, then some of the time you are going to be tested just because the DM thinks you should. This is an example where the DM empowerment philosophy cuts against player empowerment. That isn't always true. Not every sort of DM empowerment is a zero sum game. But when you are talking about having the DM fix rules problems by fiat, then unless you are talking about extreme edge cases, it's a problem. Again, I get what they were going for, but I personally would take a little less elegance and a little more just works intuitively without fiat. [/QUOTE]
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Bounded accuracy and more mundane heroes
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