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General Tabletop Discussion
*Dungeons & Dragons
Bounded Accuracy: does it deliver as promised?
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<blockquote data-quote="Sacrosanct" data-source="post: 6387342" data-attributes="member: 15700"><p>Add my vote to those who say it works, and IMO, pretty darn well. As a DM, I'm loving how monsters stay mechanically viable for much longer. I feel like I'm getting my money's worth per monster a lot more than any other edition. Not just having low level monsters last longer, but being able to introduce higher level monsters sooner, as a party with enough help can have a chance to beat them.</p><p></p><p></p><p>As a player, I enjoy that your lower level hirelings (or even a lower level PC who just joins) a group of higher level PCs can still contribute mechanically (they can always contribute in other ways). There's not a single monster that I'm aware of that can't be hit by a 1st level PC without needing a natural 20. You didn't see that in previous versions where high level opponents had ACs of -8 or 40.</p><p></p><p>Additionally, with bounded accuracy, there are less numbers to add or subtract, and that speeds up play in my experience.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6387342, member: 15700"] Add my vote to those who say it works, and IMO, pretty darn well. As a DM, I'm loving how monsters stay mechanically viable for much longer. I feel like I'm getting my money's worth per monster a lot more than any other edition. Not just having low level monsters last longer, but being able to introduce higher level monsters sooner, as a party with enough help can have a chance to beat them. As a player, I enjoy that your lower level hirelings (or even a lower level PC who just joins) a group of higher level PCs can still contribute mechanically (they can always contribute in other ways). There's not a single monster that I'm aware of that can't be hit by a 1st level PC without needing a natural 20. You didn't see that in previous versions where high level opponents had ACs of -8 or 40. Additionally, with bounded accuracy, there are less numbers to add or subtract, and that speeds up play in my experience. [/QUOTE]
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Bounded Accuracy: does it deliver as promised?
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