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Bounded Accuracy: does it deliver as promised?
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<blockquote data-quote="ExploderWizard" data-source="post: 6387344" data-attributes="member: 66434"><p>I think that if the mythical 27 AC had anything beyond a misunderstanding of the rules to back it up, we would have heard a lot more about it. More often than not with these claims it turns out people are equating " You get an AC of X" with " This gives a bonus to AC of X". A shield actually gives a bonus to AC of +2. Leather armor does not provide a bonus to AC of +1, it gives you an 11 base AC while wearing it, thus it would not stack with something else that gave you a different base AC such as mage armor. </p><p></p><p>As far as actual play goes, I just had 3 characters reach level 2 in our campaign so I don't have much experience with the effects of bounded accuracy at higher levels yet.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6387344, member: 66434"] I think that if the mythical 27 AC had anything beyond a misunderstanding of the rules to back it up, we would have heard a lot more about it. More often than not with these claims it turns out people are equating " You get an AC of X" with " This gives a bonus to AC of X". A shield actually gives a bonus to AC of +2. Leather armor does not provide a bonus to AC of +1, it gives you an 11 base AC while wearing it, thus it would not stack with something else that gave you a different base AC such as mage armor. As far as actual play goes, I just had 3 characters reach level 2 in our campaign so I don't have much experience with the effects of bounded accuracy at higher levels yet. [/QUOTE]
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Bounded Accuracy: does it deliver as promised?
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