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<blockquote data-quote="Dire Bare" data-source="post: 5933553" data-attributes="member: 18182"><p>When I first read the article, I too had first thoughts like, "Yeah, stupid attack bonus scaling is gone!" followed by "Boo, hp inflation is still in."</p><p></p><p>However, after having read the article a few times, plus some of the commentary here, I'm pretty excited! It makes cinematic sense to me that as my low level character I can run up to that monstrous dragon and give it a good smack and expect to land a blow with my sword . . . only to have the dragon chuckle evilly and then roast me alive! But as a high level character (a hero with destiny and power), I'm only slightly more likely to smack that dragon with my sword, but when I do . . . . it howls in surprise and pain! Or, that I rally the villagers and the local garrison to face the beast, and although we suffer heavy losses, we bring it down or drive it away through force of numbers!</p><p></p><p>This totally opens up options for the players, as "traditional" D&D means that as a low-level dude, you can't even touch that dragon, even if you are accompanied by an army of low-level dudes. It also should mean the end of 15th-level folks staffing the town guard, the inn, etc, etc.</p><p></p><p>Through in a critical hit module, and that low-level town guardsman with the crossbow leveled at my heart is a viable threat at any level!</p><p></p><p>There is potential, of course, for hp bloat to be an issue . . . but I won't be worried until we see higher level play in action.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 5933553, member: 18182"] When I first read the article, I too had first thoughts like, "Yeah, stupid attack bonus scaling is gone!" followed by "Boo, hp inflation is still in." However, after having read the article a few times, plus some of the commentary here, I'm pretty excited! It makes cinematic sense to me that as my low level character I can run up to that monstrous dragon and give it a good smack and expect to land a blow with my sword . . . only to have the dragon chuckle evilly and then roast me alive! But as a high level character (a hero with destiny and power), I'm only slightly more likely to smack that dragon with my sword, but when I do . . . . it howls in surprise and pain! Or, that I rally the villagers and the local garrison to face the beast, and although we suffer heavy losses, we bring it down or drive it away through force of numbers! This totally opens up options for the players, as "traditional" D&D means that as a low-level dude, you can't even touch that dragon, even if you are accompanied by an army of low-level dudes. It also should mean the end of 15th-level folks staffing the town guard, the inn, etc, etc. Through in a critical hit module, and that low-level town guardsman with the crossbow leveled at my heart is a viable threat at any level! There is potential, of course, for hp bloat to be an issue . . . but I won't be worried until we see higher level play in action. [/QUOTE]
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