Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bounded Accuracy L&L
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5933609" data-attributes="member: 42582"><p>Of course I fully agree. My comment was intended as a tongue-in-cheek riff on Incenjucar's upthread comment about Charm spells, extending the idea to the "exploration pillar".</p><p></p><p>My serious point was to agree with Incenjucar, and say that by linking everything to hit points, it makes it hard to expend a sense of "depth" to aspects of the game that don't involve hit points - unless (as with the mind-affecting spells in the playtest) you somewhat artificially introduce hit point threshholds into those aspects.</p><p></p><p>In the case of monsters, what (if anything) will they do with damage reduction? That is a time-honoured mechanism for stopping the 1st level NPC archers having much of an effect even if they can hit the AC in question.</p><p></p><p>But even if damage reduction is a way of introducing a type of "depth" into combat that doesn't require escalating the DCs, what is the analogue of damage reduction for out of combat activities, given that (as far as we have seen to date) there is no analogue of hit points and damage there, but just the same old "make a check and have the GM adjudicate the result of success/failure".</p><p></p><p>Given that, in the actual world, there are intellectual problems that no number of first level scholars will solve no matter how long they are given to think about it, and pursuits that no ordinary person can succeed at, no matter how cool their shoes and how much energy drink they are allowed to consume en route, I hope that the non-combat pillars are a bit more robust than is suggested by that image of 1st level kobold lockpicks!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5933609, member: 42582"] Of course I fully agree. My comment was intended as a tongue-in-cheek riff on Incenjucar's upthread comment about Charm spells, extending the idea to the "exploration pillar". My serious point was to agree with Incenjucar, and say that by linking everything to hit points, it makes it hard to expend a sense of "depth" to aspects of the game that don't involve hit points - unless (as with the mind-affecting spells in the playtest) you somewhat artificially introduce hit point threshholds into those aspects. In the case of monsters, what (if anything) will they do with damage reduction? That is a time-honoured mechanism for stopping the 1st level NPC archers having much of an effect even if they can hit the AC in question. But even if damage reduction is a way of introducing a type of "depth" into combat that doesn't require escalating the DCs, what is the analogue of damage reduction for out of combat activities, given that (as far as we have seen to date) there is no analogue of hit points and damage there, but just the same old "make a check and have the GM adjudicate the result of success/failure". Given that, in the actual world, there are intellectual problems that no number of first level scholars will solve no matter how long they are given to think about it, and pursuits that no ordinary person can succeed at, no matter how cool their shoes and how much energy drink they are allowed to consume en route, I hope that the non-combat pillars are a bit more robust than is suggested by that image of 1st level kobold lockpicks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bounded Accuracy L&L
Top