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<blockquote data-quote="Connorsrpg" data-source="post: 5933671" data-attributes="member: 19265"><p>If everything goes up, then nothing really changes...as defenses of foes do to?</p><p></p><p>I am loving this idea. Tougher creatures are, well, tougher, not harder to hit. Always wondered why lumbering oafs were still hard to hit in 4E (and other editions), but even braindead ogres had high Will scores, simply b/c of level.</p><p></p><p>I am much more in favour of the numbers reflecting the world. When i couldn't determine ACs etc, based on the creature's traits and armor, I was lost. Everything going by level seemed very backward to me.</p><p></p><p>This is one of THE key core design philosophies that has me interested.</p><p></p><p>As a DM I like to describe what the PCs see and they act on that. Monsters certainly did not work that way in 4E. (Though I hope they keep the monster format and cool abilities...just not numbers based purely on level).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5933671, member: 19265"] If everything goes up, then nothing really changes...as defenses of foes do to? I am loving this idea. Tougher creatures are, well, tougher, not harder to hit. Always wondered why lumbering oafs were still hard to hit in 4E (and other editions), but even braindead ogres had high Will scores, simply b/c of level. I am much more in favour of the numbers reflecting the world. When i couldn't determine ACs etc, based on the creature's traits and armor, I was lost. Everything going by level seemed very backward to me. This is one of THE key core design philosophies that has me interested. As a DM I like to describe what the PCs see and they act on that. Monsters certainly did not work that way in 4E. (Though I hope they keep the monster format and cool abilities...just not numbers based purely on level). [/QUOTE]
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