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<blockquote data-quote="UngeheuerLich" data-source="post: 5934048" data-attributes="member: 59057"><p>he explicitely stated, that there are bonuses to hit. But if the fighter is getting a bonus it would bring him ahead of the curve, not just allowing to keep up. (What i said in other posts!)</p><p>If you go back to ADnD, the fighter thac0 improvement of 1/level allowed him to pull ahead. The cleric was next with 2/3 levels. And if you look at AC improvements of monsters, those were real bonuses. Only special monsters, that had an in game justification, had very high (actually low) AC. In those fight´s the fighter was the only one getting real hits in. But those monsters were usually also resistant to magic. So a dragon, even though it had very low hp, was nearly unkillable, as it was hit only on very lucky hits.</p><p></p><p></p><p></p><p></p><p>With relative low scaling, you can balance hitting more often with HP. This also was used in ADnD. And it was quite useful, that PCs were usually not hit by many monsters, but if they were hit, a good part of the hp were gone. Swingy, but quite interesting.</p><p></p><p></p><p></p><p>4e like. When I read: 4e will only have +1/2 level bonuses, i was quite happy. When I found out, that actually +1/level was expected, i got nervous. When you also scale hp and AC, attack and damage on every level, you have a function that is power(level) = level^4 which will make the game scale very badly.</p><p></p><p></p><p></p><p>Seems about right for fighters. They are fighting their whole life. If they miss half of their swings and if they are hit on every second swing, their life would be very very hard.</p><p>If they enconter a fighter monster, it would be 50-50 again. But against most of the rubble, a fighter should fight along that line.</p><p></p><p>A wizard, who would not gain bonuses to hit and to AC, will - without magical protection - be hit 85% of the time and miss 85% of his hits.</p><p></p><p>There just needs to be some mechanic, to protect the weaker member.</p><p></p><p></p><p></p><p>Well, do so if you want. But if you add them on both sides, for every non fighting class, you really do yourself no favour as you break versimilitude:</p><p></p><p>level 20 Sage: Never hit by the fighter... and hitting the fighter all day? Really?</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5934048, member: 59057"] he explicitely stated, that there are bonuses to hit. But if the fighter is getting a bonus it would bring him ahead of the curve, not just allowing to keep up. (What i said in other posts!) If you go back to ADnD, the fighter thac0 improvement of 1/level allowed him to pull ahead. The cleric was next with 2/3 levels. And if you look at AC improvements of monsters, those were real bonuses. Only special monsters, that had an in game justification, had very high (actually low) AC. In those fight´s the fighter was the only one getting real hits in. But those monsters were usually also resistant to magic. So a dragon, even though it had very low hp, was nearly unkillable, as it was hit only on very lucky hits. With relative low scaling, you can balance hitting more often with HP. This also was used in ADnD. And it was quite useful, that PCs were usually not hit by many monsters, but if they were hit, a good part of the hp were gone. Swingy, but quite interesting. 4e like. When I read: 4e will only have +1/2 level bonuses, i was quite happy. When I found out, that actually +1/level was expected, i got nervous. When you also scale hp and AC, attack and damage on every level, you have a function that is power(level) = level^4 which will make the game scale very badly. Seems about right for fighters. They are fighting their whole life. If they miss half of their swings and if they are hit on every second swing, their life would be very very hard. If they enconter a fighter monster, it would be 50-50 again. But against most of the rubble, a fighter should fight along that line. A wizard, who would not gain bonuses to hit and to AC, will - without magical protection - be hit 85% of the time and miss 85% of his hits. There just needs to be some mechanic, to protect the weaker member. Well, do so if you want. But if you add them on both sides, for every non fighting class, you really do yourself no favour as you break versimilitude: level 20 Sage: Never hit by the fighter... and hitting the fighter all day? Really? [/QUOTE]
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