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Bounded Accuracy L&L
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5934054" data-attributes="member: 4892"><p>If the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to, then under Bounded Accuracy the task is relatively no more or less challenging based on the characters' levels. This makes sense to me. If they choose to use other abilities they've gained over those levels to calm the cat (devoting future and/or multiple skill choices to dealing with natural animals, spells, general class abilities, etc.), then the chances of success change. This also makes sense to me.</p><p></p><p>Under 4E, if the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to, the house cat is less challenging for 20th-level characters because they gain +10 to their checks automatically over their 1st-level counterparts. As a 4E fan I have no problem with the +1/2 level bonus, though I don't find it integral to the game to figth for it over the concept of Bounded Accuracy.</p><p></p><p>Under 3E, if the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to, they will fail no matter what level they are because Handle Animal is Trained Only. But that's another matter. Let's say it's a skill that isn't Trained only. They will <em>most likely</em> find the task less challenging due to 5 stat increases and a +6 item in the relavant stat by 20th-level.</p><p></p><p>Under AD&D, if the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to in a stat that all of the party is weak in, then the task is relatively no more or less challenging based on the characters' levels. When the stats are higher the chance of success is moderated more. An 18 stat is (without modifier) a 90% success rate in AD&D, while an 18 stat vs. DC 11 is 70%.</p><p></p><p></p><p></p><p>More likely he was trying to use an example of a skill and unfortunately chose one that also had a link to hit points so he could be nit-picked. The point he was making seems to be understood by most.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5934054, member: 4892"] If the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to, then under Bounded Accuracy the task is relatively no more or less challenging based on the characters' levels. This makes sense to me. If they choose to use other abilities they've gained over those levels to calm the cat (devoting future and/or multiple skill choices to dealing with natural animals, spells, general class abilities, etc.), then the chances of success change. This also makes sense to me. Under 4E, if the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to, the house cat is less challenging for 20th-level characters because they gain +10 to their checks automatically over their 1st-level counterparts. As a 4E fan I have no problem with the +1/2 level bonus, though I don't find it integral to the game to figth for it over the concept of Bounded Accuracy. Under 3E, if the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to, they will fail no matter what level they are because Handle Animal is Trained Only. But that's another matter. Let's say it's a skill that isn't Trained only. They will [I]most likely[/I] find the task less challenging due to 5 stat increases and a +6 item in the relavant stat by 20th-level. Under AD&D, if the players have chosen to deal with a house cat through no other means than trying to calm it down through a skill they haven't devoted any attention to in a stat that all of the party is weak in, then the task is relatively no more or less challenging based on the characters' levels. When the stats are higher the chance of success is moderated more. An 18 stat is (without modifier) a 90% success rate in AD&D, while an 18 stat vs. DC 11 is 70%. More likely he was trying to use an example of a skill and unfortunately chose one that also had a link to hit points so he could be nit-picked. The point he was making seems to be understood by most. [/QUOTE]
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