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Bounded Accuracy L&L
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<blockquote data-quote="Estlor" data-source="post: 5934244" data-attributes="member: 7261"><p>Mental snicker at the people who argue this idea is bad because, "The PCs never improve."</p><p></p><p>Here's a dirty little secret: PCs never improved. By the time you got that nice double-digit bonus to attack and defenses, the monsters you ran across got it too. So while you end up throwing 45s on your attacks and sport a 25 AC, those goblins have turned into mindflayers that have an equally higher attack bonus and defenses so your chance to hit is still 45-55% just like it was at level 1.</p><p></p><p>So all Bounded Accuracy does is remove false improvement and the addition of large numbers from the game.</p><p></p><p>Also, really, this is the most 4e thing they've shown us so far. Strip away the 4e scaling bonus of 1/2 level for PCs and 1/level for monsters and you're left with ability mods of +3 - +9 to attack and defense and attacks that deal progressively more damage dice.</p><p></p><p>Slap some tactical terrain modifiers and forced movement onto the system and you've got a streamlined 4e with the classic D&D fluff put back on it. And to think a few months ago people were worried DDN was going to be a 3.x clone with none of the trappings of 4e.</p></blockquote><p></p>
[QUOTE="Estlor, post: 5934244, member: 7261"] Mental snicker at the people who argue this idea is bad because, "The PCs never improve." Here's a dirty little secret: PCs never improved. By the time you got that nice double-digit bonus to attack and defenses, the monsters you ran across got it too. So while you end up throwing 45s on your attacks and sport a 25 AC, those goblins have turned into mindflayers that have an equally higher attack bonus and defenses so your chance to hit is still 45-55% just like it was at level 1. So all Bounded Accuracy does is remove false improvement and the addition of large numbers from the game. Also, really, this is the most 4e thing they've shown us so far. Strip away the 4e scaling bonus of 1/2 level for PCs and 1/level for monsters and you're left with ability mods of +3 - +9 to attack and defense and attacks that deal progressively more damage dice. Slap some tactical terrain modifiers and forced movement onto the system and you've got a streamlined 4e with the classic D&D fluff put back on it. And to think a few months ago people were worried DDN was going to be a 3.x clone with none of the trappings of 4e. [/QUOTE]
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